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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Booker T
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW: None
FFPW/FPW2:"Dancing Train" Captian Jackson

•NAME ENTRY•

Nickname 5x WCW Champ
Shortname Booker T Longname  
FlipBox Off Separator None


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size M
Face - 314, 213, 10
Chest M Bare
Waist M Short Tights
Upper Arm M Bare Arms
Lower Arm M Wristband S
Wrist - Fingerless Glove
Thigh M Bare Thigh
Knee - Pad & Shoes 1
Ankle - Shoes 1


• Color Settings •

Skin Tone 34
Costume 1 1
Costume 2 0
Costume 3 0
Pads/Shoes 0
Shoes 1 0
Shoes 2 0
Mask/Glove 1 4
Mask/Glove 2 0
Hair/Eyes 8, 4, 2
14, 8, 4
18, 13, 8
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE RAW
Fighting Style American
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Fast
Ability to Climb Corner Can Ascend
Outside Return Count 14
Touchwork (Teamwork) Fast
Theme Music Too-Hot

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 5 Punch 7
Kick 7 Kick 7
Suplex 5 Suplex 5
Submission 2 Submission 3
Stretch 4 Stretch 6
Power 6 Flying 6
Instant-P 7 Crush 7
Arm Power 5 Versus Lariat 6
Technical 5 Technical 6
Rough 6 Rough 6

TOTAL POINTS USED: 157/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Punch
  Standing A Middle Kick
S Standing A+B Back Spin Kick
  Running B Jumping Elbow Pat
  Running A Jumping Front Kick
  Run Counter B Back Elbow
S Run Counter A Spine Buster
  Running Toward Corner B Lariat
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
S Post B Diving Guillotine Drop
  Post A Sledgehammer
  Post A+B Missilekick
  Grappling B Elbow Pat
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Toe Kick
  Grappling A Short Range Lariat
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT Lifting Takedown
  Grappling A + DOWN Spin Kick
  Grappling A+B Small Package Hold
  Grappling A+B + UP Discus Punch
S Grappling A+B + LEFT/RIGHT Body Clutch Slam
F Grappling A+B + DOWN Jumping Axe Kick (FFPW/FPW2) or
Back Brain Axe Kick (FPW)
  Back Grappling B Neck Smash
  Back Grappling A Sider Buster
  Back Grappling A+B School Boy
  Back Grappling A+B + UP/DOWN Sleeper Hold
  Back Grappling A+B + LEFT/RIGHT Back Drop
  Back Counter B Elbow Pat
  Back Counter A Kangeroo Kick
  Downed Opponent Facing Up, at Head A+B Sleeper Hold
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Camel Clutch
  Downed Opponent Facing Down, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Head A Knee Drop To Face
  Downed Opponent Facing Up, at Foot A Stomping To Body
  Downed Opponent Facing Down, at Head A Elbow Drop
  Downed Opponent Facing Down, at Foot A Stomping To Back
  Downed Opponent, Running A+B Knee Drop
  Corner Grappling A+B + UP 2nd Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
  Corner Grappling A+B + DOWN Machine Gun Chop
  Appeal Pre-Match Two Hands Raising 2
  Appeal In-Match (SELECT Button) Look at Own Hand (FFPW/FPW2) or
Dolphin Pose (FPW)
  Appeal Post-Match Two Hands Raising 2
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Scissor Kick

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 38%
Stall for time 13%
Circle the opponent 12%
B 28%
A 6%
A+B 3%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 51%
Stall for time 10%
Circle the opponent 8%
B 20%
A 6%
A+B 5%

While Grappling (Small Damage)

B 10% A Up 5% A+B Left Right 0%
B Up 12% A Left Right 2% A+B Down 0%
B Left Right 14% A Down 6% R (Hammer Throw) 22%
B Down 8% A+B 0% L (Front Headlock) 8%
A 8% A+B Up 5% -

While Grappling (Medium Damage)

B 3% A Up 4% A+B Left Right 0%
B Up 6% A Left Right 8% A+B Down 5%
B Left Right 5% A Down 12% R (Hammer Throw) 22%
B Down 2% A+B 3% L (Front Headlock) 10%
A 10% A+B Up 10% -

While Grappling (Large Damage)

B 0% A Up 0% A+B Left Right 14%
B Up 2% A Left Right 8% A+B Down 18%
B Left Right 3% A Down 8% R (Hammer Throw) 20%
B Down 0% A+B 5% L (Front Headlock) 10%
A 4% A+B Up 8% -

Grapple with opponent from behind (Small Damage)

Back B 25%
Back A 20%
Back A+B 5%
Back A+B Up Down 15%
Back A+B Left Right 20%
Back R (Hammer Throw) 15%

Grapple with opponent from behind (Large Damage)

Back B 8%
Back A 12%
Back A+B 20%
Back A+B Up Down 0%
Back A+B Left Right 30%
Back R (Hammer Throw) 30%

Opponent thrown to ropes (Small Damage)

Running B 29%
Running A 16%
Counter B 30%
Counter A 5%
Counter L (Dodge) 20%

Opponent thrown to ropes (Large Damage)

Running B 10%
Running A 35%
Counter B 5%
Counter A 45%
Counter L (Dodge) 5%

Opponent is dazed in corner (Small Damage)

Running B 35%
Grapple A+B Up 5%
Grapple A+B Left Right 55%
Grapple A+B Down 5%

Opponent is dazed in corner (Large Damage)

Running B 20%
Grapple A+B Up 37%
Grapple A+B Left Right 20%
Grapple A+B Down 23%

Opponent is downed near a corner (Large Damage)

Don't Climb 80%
Post B Move 20%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 90%
Post B Move 10%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 80%
Running A+B While Downed Move 20%

Opponent is down in center of ring (Near Death)

Attack Normally 92%
Running A+B While Downed Move 8%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 22%
Roll opponent over 0%
Head A+B 10%
Leg A+B 3%
Head A 25%
Leg A 40%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 42%
Roll opponent over 5%
Head A+B 20%
Leg A+B 10%
Head A 15%
Leg A 8%

Opponent Face Up While Downed (Near Death)

Pick opponent up 46%
Roll opponent over 0%
Head A+B 0%
Leg A+B 20%
Head A 28%
Leg A 6%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 22%
Roll opponent over 0%
Head A+B 5%
Leg A+B 3%
Head A 30%
Leg A 40%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 35%
Roll opponent over 5%
Head A+B 15%
Leg A+B 10%
Head A 15%
Leg A 20%

Opponent Face Down While Downed (Near Death)

Pick opponent up 50%
Roll opponent over 10%
Head A+B 0%
Leg A+B 35%
Head A 2%
Leg A 3%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 90%
Post B 0%
Post A 3%
Post A+B 7%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 100%
Post B 0%
Post A 0%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 65%
Running B 10%
Running A 25%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 55%
Running B 0%
Running A 45%

Opponent Standing Dazed (Small Damage)

Back Grapple 75%
Attack A+B 25%

Opponent Standing Dazed (Large Damage)

Back Grapple 85%
Attack A+B 15%

Opponent Standing Dazed (Near Death)

Back Grapple 90%
Attack A+B 10%

Defense against opponent grappling from behind

B Back Counter 70%
A Back Counter 30%

Opponent is outside of ring

Follow Outside 55%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 0%
Stay Inside and Wait 15%

Appeal (Opponent standing dazed)

Perform 2%
Do Not Perform 98%

Appeal (Opponent downed)

Perform 32%
Do Not Perform 68%

Appeal (Opponent outside of ring)

Perform 10%
Do Not Perform 90%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 40%
Low 60%

Flexibility (Adaptability against opponent's style)

High 60%
Low 40%

Cooperation (Used for Tag matches)

High 69%
Low 31%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.