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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Bubba Ray Dudley
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FPA: None
FFPW/FPW2: "Chair King" Giant Angry

•NAME ENTRY•

Nickname Bubba Tough
Shortname Dudley Longname Bubba Ray
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size M
Face - 40, 215, 45
Chest L Classic-T
Waist F Shirts & Stripes
Upper Arm M Elbow Pad
Lower Arm M Elbow Pad 2
Wrist - Barehanded
Thigh L Stripe Tights
Knee - Short Shoes
Ankle - Shoes 2


• Color Settings •

Skin Tone 0
Costume 1 1
Costume 2 6, 0, 0
12, 0, 0
20, 0, 0
Costume 3 1
Pads/Shoes 6, 0, 0
12, 0, 0
20, 0, 0
Shoes 1 0
Shoes 2 4
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 3

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE RAW
Fighting Style Power
Defensive Style Power
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Fast
Breathing Medium
Breathing (Bleeding) Medium
Awareness Medium
Awareness (Bleeding) Poor
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance High
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 14
Touchwork (Teamwork) Fast
Theme Music Kill-You

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 5 Punch 5
Kick 3 Kick 4
Suplex 6 Suplex 6
Submission 2 Submission 3
Stretch 5 Stretch 5
Power 6 Flying 6
Instant-P 7 Crush 7
Arm Power 6 Versus Lariat 4
Technical 5 Technical 6
Rough 8 Rough 8

TOTAL POINTS USED: 155/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Chest
  Standing A Kick
  Standing A+B American Hook
  Running B Lariat
  Running A Flying Shoulder Attack
  Run Counter B Shoulder Throw
  Run Counter A Power Slam
  Running Toward Corner B Body Splash
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Body Press
  Post A Sledgehammer
  Post A+B Diving Senton
  Grappling B Face Scratch
  Grappling B + UP High Angle Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Elbow Stamp
  Grappling A Headlock
  Grappling A + UP Brainbuster
S Grappling A + LEFT/RIGHT Front Suplex
  Grappling A + DOWN Shoulder Neckbreaker
  Grappling A+B Small Package Hold
S Grappling A+B + UP Texas Jab
  Grappling A+B + LEFT/RIGHT Back Flip
S Grappling A+B + DOWN Jumping Bomb
  Back Grappling B Vital Spot Punch
  Back Grappling A Leg Lift Back Drop
  Back Grappling A+B School Boy
S Back Grappling A+B + UP/DOWN Full Nelson Bomb
  Back Grappling A+B + LEFT/RIGHT Sky High Facebuster
  Back Counter B Elbow Pat
  Back Counter A Groin Kick
  Downed Opponent Facing Up, at Head A+B Sleeper Hold
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Torture Camel Clutch
  Downed Opponent Facing Down, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Head A Elbow Drop
  Downed Opponent Facing Up, at Foot A Stomping to Body
  Downed Opponent Facing Down, at Head A Elbow Drop
  Downed Opponent Facing Down, at Foot A Head Drop to Back
  Downed Opponent, Running A+B Head Drop
F Corner Grappling A+B + UP Super Powerbomb
  Corner Grappling A+B + LEFT/RIGHT Punch Rush
  Corner Grappling A+B + DOWN Stomping Rush
  Appeal Pre-Match Two Hands Raising 2
  Appeal In-Match (SELECT Button) Stamping In Place
  Appeal Post-Match Two Hands Raising 2
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Choke Slam Combo
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Super Bubba Bomb

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 45%
Stall for time 15%
Circle the opponent 12%
B 14%
A 12%
A+B 2%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 47%
Stall for time 7%
Circle the opponent 10%
B 15%
A 13%
A+B 8%

While Grappling (Small Damage)

B 12% A Up 10% A+B Left Right 0%
B Up 17% A Left Right 6% A+B Down 0%
B Left Right 10% A Down 0% R (Hammer Throw) 20%
B Down 11% A+B 4% L (Front Headlock) 10%
A 10% A+B Up 0% -

While Grappling (Medium Damage)

B 3% A Up 8% A+B Left Right 6%
B Up 7% A Left Right 12% A+B Down 4%
B Left Right 2% A Down 9% R (Hammer Throw) 15%
B Down 7% A+B 6% L (Front Headlock) 10%
A 9% A+B Up 2% -

While Grappling (Large Damage)

B 0% A Up 5% A+B Left Right 8%
B Up 0% A Left Right 3% A+B Down 15%
B Left Right 0% A Down 5% R (Hammer Throw) 25%
B Down 5% A+B 6% L (Front Headlock) 13%
A 0% A+B Up 15% -

Grapple with opponent from behind (Small Damage)

Back B 15%
Back A 30%
Back A+B 5%
Back A+B Up Down 20%
Back A+B Left Right 10%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 15%
Back A 20%
Back A+B 10%
Back A+B Up Down 25%
Back A+B Left Right 5%
Back R (Hammer Throw) 25%

Opponent thrown to ropes (Small Damage)

Running B 35%
Running A 15%
Counter B 35%
Counter A 5%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 35%
Running A 10%
Counter B 10%
Counter A 45%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 45%
Grapple A+B Up 0%
Grapple A+B Left Right 20%
Grapple A+B Down 35%

Opponent is dazed in corner (Large Damage)

Running B 20%
Grapple A+B Up 55%
Grapple A+B Left Right 15%
Grapple A+B Down 10%

Opponent is downed near a corner (Large Damage)

Don't Climb 30%
Post B Move 10%
Post A Move 0%
Post A+B Move 60%

Opponent is downed near a corner (Near Death)

Don't Climb 20%
Post B Move 10%
Post A Move 0%
Post A+B Move 70%

Opponent is down in center of ring (Large Damage)

Attack Normally 85%
Running A+B While Downed Move 15%

Opponent is down in center of ring (Near Death)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 20%
Leg A+B 3%
Head A 22%
Leg A 40%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 35%
Roll opponent over 5%
Head A+B 15%
Leg A+B 10%
Head A 15%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 30%
Roll opponent over 10%
Head A+B 5%
Leg A+B 40%
Head A 5%
Leg A 10%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 20%
Leg A+B 3%
Head A 35%
Leg A 32%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 10%
Head A+B 15%
Leg A+B 10%
Head A 20%
Leg A 15%

Opponent Face Down While Downed (Near Death)

Pick opponent up 45%
Roll opponent over 10%
Head A+B 10%
Leg A+B 25%
Head A 5%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 90%
Post B 0%
Post A 10%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 100%
Post B 0%
Post A 0%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 88%
Running B 12%
Running A 0%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 96%
Running B 4%
Running A 0%

Opponent Standing Dazed (Small Damage)

Back Grapple 80%
Attack A+B 20%

Opponent Standing Dazed (Large Damage)

Back Grapple 88%
Attack A+B 12%

Opponent Standing Dazed (Near Death)

Back Grapple 92%
Attack A+B 8%

Defense against opponent grappling from behind

B Back Counter 50%
A Back Counter 50%

Opponent is outside of ring

Follow Outside 60%
Slingshot Attack to Outside A+B 25%
Running Diving Attack A+B 0%
Stay Inside and Wait 15%

Appeal (Opponent standing dazed)

Perform 15%
Do Not Perform 85%

Appeal (Opponent downed)

Perform 30%
Do Not Perform 70%

Appeal (Opponent outside of ring)

Perform 20%
Do Not Perform 80%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 65%
Low 35%

Flexibility (Adaptability against opponent's style)

High 70%
Low 30%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.