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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: D-Von Dudley
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FPA: None
FFPW/FPW2: "The Driver" Danny Angry

•NAME ENTRY•

Nickname Testify
Shortname D-Von Longname Dudley
FlipBox Off Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size S
Face - 25, 216, 46
Chest M Classic-T
Waist M Shirt & Stripes
Upper Arm S Elbow Pad
Lower Arm S Elbow Pad 2
Wrist - Barehanded
Thigh S Stripes Tights
Knee - Stripe Tights
Ankle - Shoes 2


• Color Settings •

Skin Tone 34
Costume 1 1
Costume 2 18, 4, 0
24, 10, 0
30, 16, 0
Costume 3 16, 12, 4
22, 18, 8
26, 25, 10
Pads/Shoes 18, 4, 0
24, 10, 0
30, 16, 0
Shoes 1 16, 12, 4
22, 18, 8
26, 25, 10
Shoes 2 4
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 0

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE RAW
Fighting Style American
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Slow
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance Medium
Arm Endurance Low
Waist Endurance Medium
Foot Endurance Low
Movement Speed Medium Fast
Corner Climb/Descend Speed Medium Fast
Ability to Climb Corner Can Ascend
Outside Return Count 14
Touchwork (Teamwork) Fast
Theme Music Kill-You

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 6
Kick 3 Kick 3
Suplex 5 Suplex 6
Submission 2 Submission 2
Stretch 3 Stretch 3
Power 6 Flying 6
Instant-P 8 Crush 5
Arm Power 3 Versus Lariat 3
Technical 4 Technical 5
Rough 7 Rough 7

TOTAL POINTS USED: 124/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Punch
  Standing A Kick
  Standing A+B Thrust Kick
  Running B Spinning Elbow
  Running A Flying Shoulder Attack
  Run Counter B Lariat
  Run Counter A Powerslam
  Running Toward Corner B Back Elbow
  Running Toward Outside A+B Plancha Suicide
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Guillotine Drop
  Post A Diving Shoulder Attack
S Post A+B Diving Headbutt 1
  Grappling B Upper Blow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Elbow Smash
  Grappling A Headlock
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT Shoulder Neckbreaker
S Grappling A + DOWN DDT
  Grappling A+B Small Package Hold
  Grappling A+B + UP Chin Crusher
  Grappling A+B + LEFT/RIGHT American Punch Rush
  Grappling A+B + DOWN Skewer DDT
  Back Grappling B Vital Spot Punch
  Back Grappling A Atomic Drop
  Back Grappling A+B School Boy
F Back Grappling A+B + UP/DOWN Vertical Reverse DDT
  Back Grappling A+B + LEFT/RIGHT Reverse DDT
  Back Counter B Elbow Pat
  Back Counter A Back Switch
  Downed Opponent Facing Up, at Head A+B Mounted Knukle Arrow
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Arrogant Pin
  Downed Opponent Facing Down, at Foot A+B Half Boston Crab
  Downed Opponent Facing Up, at Head A Stomping To Face
S Downed Opponent Facing Up, at Foot A Groin Head Drop
  Downed Opponent Facing Down, at Head A Stomping to neck
  Downed Opponent Facing Down, at Foot A Head Drop To Back
  Downed Opponent, Running A+B Guillotine Drop
  Corner Grappling A+B + UP 2nd Rope Brainsbuster
  Corner Grappling A+B + LEFT/RIGHT Guillotine Whip
  Corner Grappling A+B + DOWN Stomping Rush
  Appeal Pre-Match Two Hand Raising 2
  Appeal In-Match (SELECT Button) Pointing Appeal
  Appeal Post-Match Two Hand Raising 2
S Front Two Platon (Double Team) Jewl Cutter Combo
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Back Drop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Impact

FINISHER NAME: Saving Grace

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 48%
Stall for time 10%
Circle the opponent 15%
B 15%
A 12%
A+B 0%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 50%
Stall for time 5%
Circle the opponent 12%
B 15%
A 12%
A+B 6%

While Grappling (Small Damage)

B 10% A Up 3% A+B Left Right 0%
B Up 15% A Left Right 0% A+B Down 0%
B Left Right 15% A Down 0% R (Hammer Throw) 25%
B Down 15% A+B 0% L (Front Headlock) 10%
A 7% A+B Up 0% -

While Grappling (Medium Damage)

B 4% A Up 9% A+B Left Right 3%
B Up 10% A Left Right 5% A+B Down 0%
B Left Right 0% A Down 13% R (Hammer Throw) 20%
B Down 5% A+B 4% L (Front Headlock) 20%
A 5% A+B Up 2% -

While Grappling (Large Damage)

B 0% A Up 3% A+B Left Right 12%
B Up 3% A Left Right 4% A+B Down 13%
B Left Right 0% A Down 8% R (Hammer Throw) 20%
B Down 0% A+B 8% L (Front Headlock) 15%
A 4% A+B Up 10% -

Grapple with opponent from behind (Small Damage)

Back B 16%
Back A 30%
Back A+B 6%
Back A+B Up Down 3%
Back A+B Left Right 25%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 15%
Back A 5%
Back A+B 15%
Back A+B Up Down 40%
Back A+B Left Right 10%
Back R (Hammer Throw) 15%

Opponent thrown to ropes (Small Damage)

Running B 60%
Running A 10%
Counter B 10%
Counter A 15%
Counter L (Dodge) 5%

Opponent thrown to ropes (Large Damage)

Running B 20%
Running A 10%
Counter B 50%
Counter A 20%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 70%
Grapple A+B Up 3%
Grapple A+B Left Right 15%
Grapple A+B Down 12%

Opponent is dazed in corner (Large Damage)

Running B 30%
Grapple A+B Up 25%
Grapple A+B Left Right 20%
Grapple A+B Down 25%

Opponent is downed near a corner (Large Damage)

Don't Climb 20%
Post B Move 30%
Post A Move 0%
Post A+B Move 50%

Opponent is downed near a corner (Near Death)

Don't Climb 20%
Post B Move 35%
Post A Move 0%
Post A+B Move 45%

Opponent is down in center of ring (Large Damage)

Attack Normally 82%
Running A+B While Downed Move 18%

Opponent is down in center of ring (Near Death)

Attack Normally 93%
Running A+B While Downed Move 7%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 15%
Leg A+B 3%
Head A 25%
Leg A 37%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 10%
Head A+B 20%
Leg A+B 10%
Head A 15%
Leg A 15%

Opponent Face Up While Downed (Near Death)

Pick opponent up 36%
Roll opponent over 5%
Head A+B 9%
Leg A+B 44%
Head A 3%
Leg A 3%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 3%
Leg A+B 20%
Head A 20%
Leg A 37%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 25%
Roll opponent over 10%
Head A+B 10%
Leg A+B 15%
Head A 15%
Leg A 25%

Opponent Face Down While Downed (Near Death)

Pick opponent up 60%
Roll opponent over 0%
Head A+B 25%
Leg A+B 5%
Head A 5%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 80%
Post B 0%
Post A 20%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 90%
Post B 0%
Post A 10%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 88%
Running B 4%
Running A 8%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 92%
Running B 2%
Running A 6%

Opponent Standing Dazed (Small Damage)

Back Grapple 88%
Attack A+B 12%

Opponent Standing Dazed (Large Damage)

Back Grapple 92%
Attack A+B 8%

Opponent Standing Dazed (Near Death)

Back Grapple 94%
Attack A+B 6%

Defense against opponent grappling from behind

B Back Counter 70%
A Back Counter 30%

Opponent is outside of ring

Follow Outside 60%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 10%
Stay Inside and Wait 0%

Appeal (Opponent standing dazed)

Perform 14%
Do Not Perform 86%

Appeal (Opponent downed)

Perform 30%
Do Not Perform 70%

Appeal (Opponent outside of ring)

Perform 22%
Do Not Perform 78%

Appeal (Standing on Corner Post)

Perform 12%
Do Not Perform 88%

Everytime I am particular (Entertainment)

High 80%
Low 20%

Serious Time (Discretion)

High 65%
Low 35%

Flexibility (Adaptability against opponent's style)

High 80%
Low 20%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.