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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Edge
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FFPW: None
FPW2: "Hungry Wolf" Jake

•NAME ENTRY•

Nickname Awesomeness
Shortname Edge Longname  
FlipBox Off Separator None


• WRESTLER MAKE •
(Appearance Settings)

Stance Strong
Size M
Face - 82, 82, 9
Chest M Bare
Waist M Stripes
Upper Arm S Elbow Pad
Lower Arm S Elbow Pad 2
Wrist - Bare Handed
Thigh M Stripes Tights
Knee - Long Tights & Shoes
Ankle - Shoes 3


• Color Settings •

Skin Tone 30, 23, 18
26, 17, 12
17, 10, 9
10, 6, 4
Costume 1 1
Costume 2 16, 6, 16
22, 10, 22
26, 14, 26
Costume 3 1
Pads/Shoes 0
Shoes 1 16, 6, 16
22, 10, 22
26, 14, 26
Shoes 2 0
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 14, 9, 2
19, 15, 9
24, 20, 12
5, 6, 6

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE Smackdown
Fighting Style American
Defensive Style All-Round
Critical Type Finisher
Special Skill Stardom
Recovery Power Medium
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Poor
Neck Endurance High
Arm Endurance Medium
Waist Endurance High
Foot Endurance Medium
Movement Speed Medium Fast
Corner Climb/Descend Speed Medium Fast
Ability to Climb Corner Can Ascend
Outside Return Count 10
Touchwork (Teamwork) Fast
Theme Music Vibration

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 5 Punch 4
Kick 4 Kick 3
Suplex 5 Suplex 6
Submission 2 Submission 2
Stretch 3 Stretch 4
Power 5 Flying 7
Instant-P 8 Crush 5
Arm Power 4 Versus Lariat 4
Technical 6 Technical 6
Rough 6 Rough 6

TOTAL POINTS USED: 163/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Punch
  Standing A Kick
  Standing A+B Dropkick
  Running B Flying Kneelkick
S Running A Powerful Tackle
  Run Counter B Lariat
  Run Counter A Shoulder Throw
  Running Toward Corner B Body Splash
  Running Toward Outside A+B Tope Suicide
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B Swan Dive Kneekick
  Post B Misslekick
S Post A Diving Body Attack
  Post A+B Diving Lariat
  Grappling B Upper Blow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Arm Whip
  Grappling B + DOWN Toe Kick
  Grappling A Head Lock
  Grappling A + UP Snap Suplex
  Grappling A + LEFT/RIGHT Pendulum Backbreaker
  Grappling A + DOWN Manhattan Drop
  Grappling A+B Small Package Hold
  Grappling A+B + UP Complete Shot (FFPW/FPW2) or
STO (FPW)
S Grappling A+B + LEFT/RIGHT Bulldogging Headlock
F Grappling A+B + DOWN Implant DDT
  Back Grappling B Leg Trip
  Back Grappling A Atomic Drop
  Back Grappling A+B Reverse Powerbomb
  Back Grappling A+B + UP/DOWN German Suplex Whip
S Back Grappling A+B + LEFT/RIGHT Sky High Facebuster
  Back Counter B Elbow Pat
  Back Counter A Back Switch
  Downed Opponent Facing Up, at Head A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Foot A+B Triangle Scorpion
  Downed Opponent Facing Down, at Head A+B Camel Clutch
  Downed Opponent Facing Down, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Head A Stomping to face
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Stomping to Back
  Downed Opponent Facing Down, at Foot A Stomping to Leg
  Downed Opponent, Running A+B Elbow Drop
  Corner Grappling A+B + UP Super Ultra Rana
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
  Corner Grappling A+B + DOWN Super Backdrop
  Appeal Pre-Match Bulldog Pose
  Appeal In-Match (SELECT Button) Two hands Invitation
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) Combination DDT
  Corner Three Platon (Triple Team) Triple Impact

FINISHER NAME: Edgecution

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 47%
Stall for time 12%
Circle the opponent 15%
B 15%
A 0%
A+B 3%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 57%
Stall for time 7%
Circle the opponent 11%
B 13%
A 7%
A+B 5%

While Grappling (Small Damage)

B 15% A Up 5% A+B Left Right 3%
B Up 10% A Left Right 2% A+B Down 2%
B Left Right 12% A Down 3% R (Hammer Throw) 20%
B Down 10% A+B 0% L (Front Headlock) 10%
A 8% A+B Up 0% -

While Grappling (Medium Damage)

B 2% A Up 10% A+B Left Right 10%
B Up 0% A Left Right 12% A+B Down 5%
B Left Right 4% A Down 8% R (Hammer Throw) 20%
B Down 3% A+B 3% L (Front Headlock) 10%
A 8% A+B Up 5% -

While Grappling (Large Damage)

B 2% A Up 5% A+B Left Right 10%
B Up 0% A Left Right 5% A+B Down 16%
B Left Right 3% A Down 6% R (Hammer Throw) 20%
B Down 2% A+B 8% L (Front Headlock) 15%
A 0% A+B Up 8% -

Grapple with opponent from behind (Small Damage)

Back B 20%
Back A 40%
Back A+B 5%
Back A+B Up Down 5%
Back A+B Left Right 10%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 10%
Back A+B 14%
Back A+B Up Down 16%
Back A+B Left Right 40%
Back R (Hammer Throw) 20%

Opponent thrown to ropes (Small Damage)

Running B 30%
Running A 5%
Counter B 25%
Counter A 26%
Counter L (Dodge) 14%

Opponent thrown to ropes (Large Damage)

Running B 14%
Running A 25%
Counter B 36%
Counter A 20%
Counter L (Dodge) 5%

Opponent is dazed in corner (Small Damage)

Running B 53%
Grapple A+B Up 7%
Grapple A+B Left Right 30%
Grapple A+B Down 10%

Opponent is dazed in corner (Large Damage)

Running B 10%
Grapple A+B Up 46%
Grapple A+B Left Right 8%
Grapple A+B Down 37%

Opponent is downed near a corner (Large Damage)

Don't Climb 100%
Post B Move 0%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 100%
Post B Move 0%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 92%
Running A+B While Downed Move 8%

Opponent is down in center of ring (Near Death)

Attack Normally 100%
Running A+B While Downed Move 0%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 12%
Roll opponent over 0%
Head A+B 8%
Leg A+B 5%
Head A 45%
Leg A 30%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 3%
Head A+B 15%
Leg A+B 20%
Head A 14%
Leg A 8%

Opponent Face Up While Downed (Near Death)

Pick opponent up 39%
Roll opponent over 2%
Head A+B 39%
Leg A+B 10%
Head A 8%
Leg A 2%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 22%
Leg A+B 8%
Head A 35%
Leg A 25%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 5%
Head A+B 20%
Leg A+B 10%
Head A 15%
Leg A 10%

Opponent Face Down While Downed (Near Death)

Pick opponent up 45%
Roll opponent over 5%
Head A+B 0%
Leg A+B 35%
Head A 10%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 10%
Post B 30%
Post A 17%
Post A+B 38%
Apron-to-Inside A+B 5%

Opponent is standing dazed near corner (Near Death)

Attack Normally 32%
Post B 11%
Post A 40%
Post A+B 15%
Apron-to-Inside A+B 2%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 60%
Running B 25%
Running A 15%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 52%
Running B 0%
Running A 48%

Opponent Standing Dazed (Small Damage)

Back Grapple 88%
Attack A+B 12%

Opponent Standing Dazed (Large Damage)

Back Grapple 85%
Attack A+B 15%

Opponent Standing Dazed (Near Death)

Back Grapple 90%
Attack A+B 10%

Defense against opponent grappling from behind

B Back Counter 40%
A Back Counter 60%

Opponent is outside of ring

Follow Outside 10%
Slingshot Attack to Outside A+B 40%
Running Diving Attack A+B 45%
Stay Inside and Wait 5%

Appeal (Opponent standing dazed)

Perform 14%
Do Not Perform 86%

Appeal (Opponent downed)

Perform 30%
Do Not Perform 70%

Appeal (Opponent outside of ring)

Perform 30%
Do Not Perform 70%

Appeal (Standing on Corner Post)

Perform 30%
Do Not Perform 70%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 65%
Low 35%

Flexibility (Adaptability against opponent's style)

High 75%
Low 25%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.