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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Shane McMahon
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FPA: None
FFPW/FPW2: "The Prince" Junk Bastard

•NAME ENTRY•

Nickname Shane-O-Mac
Shortname Shane Longname McMahon
FlipBox Off Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Lucha
Size M
Face - 11, 218, 20
Chest M Classic-T
Waist M Warm-Up Suit
Upper Arm S T-Shirt
Lower Arm S Bare Arms
Wrist - Bare Arms
Thigh M Warm-Up Suit
Knee - Warm-Up Suit
Ankle - Wrestling Shoes


• Color Settings •

Skin Tone 0
Costume 1 2
Costume 2 1
Costume 3 0
Pads/Shoes 0
Shoes 1 0
Shoes 2 1
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 0

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE
Fighting Style American
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Slow
Recovery Power (Bleeding) Slow
Breathing Below
Breathing (Bleeding) Below
Awareness Poor
Awareness (Bleeding) Poor
Neck Endurance Medium
Arm Endurance Low
Waist Endurance Medium
Foot Endurance Low
Movement Speed Medium Fast
Corner Climb/Descend Speed Medium Fast
Ability to Climb Corner Can Ascend
Outside Return Count 14
Touchwork (Teamwork) Fast
Theme Music Too-Hot

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 3 Punch 2
Kick 2 Kick 2
Suplex 2 Suplex 4
Submission 2 Submission 2
Stretch 2 Stretch 2
Power 5 Flying 5
Instant-P 8 Crush 2
Arm Power 2 Versus Lariat 2
Technical 2 Technical 2
Rough 5 Rough 4

TOTAL POINTS USED: 67/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B American Jab
  Standing A Body Blow
  Standing A+B American Hook
  Running B Spinning Elbow
  Running A Double Leg Tackle
  Run Counter B Lariat
  Run Counter A Shoulder Throw
  Running Toward Corner B Back Elbow
  Running Toward Outside A+B Tope Suicide
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B Swan Dv. Misslekick
F Post B Dolphin Elbow Drop
  Post A Misslekick
S Post A+B Shooting Star Press
  Grappling B Upper Blow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Body Punch
  Grappling A Headlock Punch
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT Body Punch Rush
  Grappling A + DOWN Vital Spot Punch
  Grappling A+B Small Package Hold
S Grappling A+B + UP Texas Jab
  Grappling A+B + LEFT/RIGHT Bulldogging Headlock
  Grappling A+B + DOWN DDT
  Back Grappling B Back Liver Blow
  Back Grappling A Takedown
S Back Grappling A+B School Boy
  Back Grappling A+B + UP/DOWN Sleeper Hold
  Back Grappling A+B + LEFT/RIGHT Leg Lift Backdrop
  Back Counter B Elbow Pat
  Back Counter A Back Switch
  Downed Opponent Facing Up, at Head A+B Mounted Knuckle Arrow
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Camel Clutch
  Downed Opponent Facing Down, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Head A Stomping to face
  Downed Opponent Facing Up, at Foot A Stomping to legs
  Downed Opponent Facing Down, at Head A Knee Drop To Neck
  Downed Opponent Facing Down, at Foot A Stomping To Legs
  Downed Opponent, Running A+B Jumping Elbow Drop
  Corner Grappling A+B + UP 2nd Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Punch Rush
S Corner Grappling A+B + DOWN Jumping Hip Butt
  Appeal Pre-Match Two Arm Cross
  Appeal In-Match (SELECT Button) Two Arm Cross
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Diving Elbow Drop

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 20%
Stall for time 30%
Circle the opponent 8%
B 20%
A 14%
A+B 8%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 38%
Stall for time 20%
Circle the opponent 8%
B 12%
A 8%
A+B 14%

While Grappling (Small Damage)

B 17% A Up 0% A+B Left Right 0%
B Up 10% A Left Right 5% A+B Down 4%
B Left Right 8% A Down 3% R (Hammer Throw) 20%
B Down 10% A+B 0% L (Front Headlock) 5%
A 10% A+B Up 8% -

While Grappling (Medium Damage)

B 2% A Up 4% A+B Left Right 4%
B Up 3% A Left Right 14% A+B Down 8%
B Left Right 5% A Down 8% R (Hammer Throw) 20%
B Down 0% A+B 5% L (Front Headlock) 5%
A 8% A+B Up 14% -

While Grappling (Large Damage)

B 2% A Up 3% A+B Left Right 6%
B Up 0% A Left Right 9% A+B Down 10%
B Left Right 0% A Down 10% R (Hammer Throw) 18%
B Down 0% A+B 8% L (Front Headlock) 10%
A 8% A+B Up 16% -

Grapple with opponent from behind (Small Damage)

Back B 20%
Back A 34%
Back A+B 6%
Back A+B Up Down 15%
Back A+B Left Right 5%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 10%
Back A+B 50%
Back A+B Up Down 5%
Back A+B Left Right 20%
Back R (Hammer Throw) 15%

Opponent thrown to ropes (Small Damage)

Running B 48%
Running A 10%
Counter B 20%
Counter A 12%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 34%
Running A 17%
Counter B 20%
Counter A 24%
Counter L (Dodge) 5%

Opponent is dazed in corner (Small Damage)

Running B 40%
Grapple A+B Up 5%
Grapple A+B Left Right 40%
Grapple A+B Down 15%

Opponent is dazed in corner (Large Damage)

Running B 22%
Grapple A+B Up 20%
Grapple A+B Left Right 15%
Grapple A+B Down 43%

Opponent is downed near a corner (Large Damage)

Don't Climb 47%
Post B Move 45%
Post A Move 0%
Post A+B Move 8%

Opponent is downed near a corner (Near Death)

Don't Climb 20%
Post B Move 60%
Post A Move 0%
Post A+B Move 20%

Opponent is down in center of ring (Large Damage)

Attack Normally 80%
Running A+B While Downed Move 20%

Opponent is down in center of ring (Near Death)

Attack Normally 97%
Running A+B While Downed Move 3%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 0%
Roll opponent over 0%
Head A+B 28%
Leg A+B 4%
Head A 45%
Leg A 23%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 5%
Head A+B 25%
Leg A+B 10%
Head A 10%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 10%
Head A+B 8%
Leg A+B 35%
Head A 5%
Leg A 2%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 30%
Leg A+B 5%
Head A 30%
Leg A 25%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 5%
Head A+B 10%
Leg A+B 10%
Head A 15%
Leg A 20%

Opponent Face Down While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 10%
Head A+B 5%
Leg A+B 35%
Head A 2%
Leg A 8%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 38%
Post B 0%
Post A 62%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 68%
Post B 0%
Post A 32%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 70%
Running B 2%
Running A 28%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 85%
Running B 0%
Running A 15%

Opponent Standing Dazed (Small Damage)

Back Grapple 82%
Attack A+B 18%

Opponent Standing Dazed (Large Damage)

Back Grapple 76%
Attack A+B 24%

Opponent Standing Dazed (Near Death)

Back Grapple 90%
Attack A+B 10%

Defense against opponent grappling from behind

B Back Counter 65%
A Back Counter 35%

Opponent is outside of ring

Follow Outside 47%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 18%
Stay Inside and Wait 5%

Appeal (Opponent standing dazed)

Perform 32%
Do Not Perform 68%

Appeal (Opponent downed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent outside of ring)

Perform 35%
Do Not Perform 65%

Appeal (Standing on Corner Post)

Perform 14%
Do Not Perform 86%

Everytime I am particular (Entertainment)

High 80%
Low 20%

Serious Time (Discretion)

High 15%
Low 85%

Flexibility (Adaptability against opponent's style)

High 70%
Low 30%

Cooperation (Used for Tag matches)

High 80%
Low 20%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.