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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Trish Stratus
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FPA: None
FPW 2/FFPW: "Lady Doll" Miss Erotica

•NAME ENTRY•

Nickname Stratusfaction
Shortname Trish Longname Stratus
FlipBox Off Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Technique
Size S
Face - 338, 220, 23
Chest - F. T-Shirt 2
Waist - F. Bloomer
Upper Arm - F. Elbow Pad
Lower Arm - F. Elbow Pad 2
Wrist - Fingerless Glove
Thigh - F. Long Tights 1
Knee - Long Pants
Ankle - Shoes 5


• Color Settings •

Skin Tone 31, 26, 21
28, 20, 16
19, 12, 10
10, 6, 4
Costume 1 1
Costume 2 12, 12, 15
16, 16, 18
22, 22, 24
Costume 3 12, 12, 15
16, 16, 18
22, 22, 24
Pads/Shoes 12, 12, 15
16, 16, 18
22, 22, 24
Shoes 1 0
Shoes 2 0
Mask/Glove 1 4
Mask/Glove 2 0
Hair/Eyes 16, 10, 2
23, 18, 6
30, 27, 18
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE RAW
Fighting Style Luchadore
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Slow
Recovery Power (Bleeding) Slow
Breathing Below
Breathing (Bleeding) Below
Awareness Poor
Awareness (Bleeding) Poor
Neck Endurance Low
Arm Endurance Low
Waist Endurance Low
Foot Endurance Low
Movement Speed Medium Fast
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 8
Touchwork (Teamwork) Fast
Theme Music Reflection

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 2 Punch 1
Kick 1 Kick 1
Suplex 1 Suplex 2
Submission 1 Submission 1
Stretch 1 Stretch 1
Power 2 Flying 1
Instant-P 2 Crush 1
Arm Power 1 Versus Lariat 1
Technical 4 Technical 3
Rough 2 Rough 2

TOTAL POINTS USED: 31/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Face
  Standing A Toe Kick
S Standing A+B Double Leg Tackle
  Running B Clothesline
  Running A Double Leg Tackle
  Run Counter B Lariat
  Run Counter A Shoulder Throw
  Running Toward Corner B Lariat
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B None
  Apron Slingshot to Inside A+B None
  Post B Diving Headbutt 1
  Post A Sledgehammer
  Post A+B Diving Body Attack
  Grappling B Elbow Pat
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Toe Kick
  Grappling A Headlock
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT Lifting Takedown
  Grappling A + DOWN Vital Spot Punch
  Grappling A+B Small Package Hold
  Grappling A+B + UP Rolling Prawn Hold
F Grappling A+B + LEFT/RIGHT Bulldogging Headlock
  Grappling A+B + DOWN Chin Crusher
  Back Grappling B Vital Spot Punch
S Back Grappling A Facecrusher
  Back Grappling A+B School Boy
  Back Grappling A+B + UP/DOWN Sleeper hold
  Back Grappling A+B + LEFT/RIGHT Backslide
  Back Counter B Elbow Pat
  Back Counter A Back Switch
  Downed Opponent Facing Up, at Head A+B Mounted Palm Blow
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Torture Camel Clutch
  Downed Opponent Facing Down, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Head A Elbow Drop
  Downed Opponent Facing Up, at Foot A Groin Headdrop
  Downed Opponent Facing Down, at Head A Elbow Drop
  Downed Opponent Facing Down, at Foot A Stomping to back
  Downed Opponent, Running A+B Elbow Drop
S Corner Grappling A+B + UP Super Ultra Rana
  Corner Grappling A+B + LEFT/RIGHT Shoulder Pat
S Corner Grappling A+B + DOWN Jumping Hip Butt
  Appeal Pre-Match One Hand Raising 1 (FPA/FPW) or
Sexy Pose 2 (FFPW/FPW2)
  Appeal In-Match (SELECT Button) One Hand Raising 1 (FPA/FPW) or
Sexy Pose 2 (FFPW/FPW2)
  Appeal Post-Match One Hand Raising 1 (FPA/FPW) or
Sexy Pose 2 (FFPW/FPW2)
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Stratusfaction

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 41%
Stall for time 14%
Circle the opponent 12%
B 24%
A 4%
A+B 5%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 44%
Stall for time 10%
Circle the opponent 8%
B 18%
A 6%
A+B 14%

While Grappling (Small Damage)

B 10% A Up 6% A+B Left Right 0%
B Up 12% A Left Right 0% A+B Down 2%
B Left Right 18% A Down 0% R (Hammer Throw) 20%
B Down 8% A+B 6% L (Front Headlock) 8%
A 10% A+B Up 0% -

While Grappling (Medium Damage)

B 0% A Up 10% A+B Left Right 8%
B Up 2% A Left Right 5% A+B Down 15%
B Left Right 8% A Down 6% R (Hammer Throw) 20%
B Down 2% A+B 4% L (Front Headlock) 10%
A 8% A+B Up 2% -

While Grappling (Large Damage)

B 0% A Up 6% A+B Left Right 18%
B Up 0% A Left Right 10% A+B Down 6%
B Left Right 3% A Down 6% R (Hammer Throw) 18%
B Down 0% A+B 6% L (Front Headlock) 15%
A 2% A+B Up 10% -

Grapple with opponent from behind (Small Damage)

Back B 5%
Back A 42%
Back A+B 12%
Back A+B Up Down 18%
Back A+B Left Right 8%
Back R (Hammer Throw) 15%

Grapple with opponent from behind (Large Damage)

Back B 15%
Back A 30%
Back A+B 15%
Back A+B Up Down 5%
Back A+B Left Right 30%
Back R (Hammer Throw) 5%

Opponent thrown to ropes (Small Damage)

Running B 15%
Running A 40%
Counter B 14%
Counter A 20%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 5%
Running A 55%
Counter B 5%
Counter A 35%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 50%
Grapple A+B Up 5%
Grapple A+B Left Right 35%
Grapple A+B Down 10%

Opponent is dazed in corner (Large Damage)

Running B 10%
Grapple A+B Up 30%
Grapple A+B Left Right 10%
Grapple A+B Down 50%

Opponent is downed near a corner (Large Damage)

Don't Climb 82%
Post B Move 18%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 98%
Post B Move 2%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 80%
Running A+B While Downed Move 20%

Opponent is down in center of ring (Near Death)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 25%
Leg A+B 5%
Head A 45%
Leg A 5%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 20%
Roll opponent over 5%
Head A+B 35%
Leg A+B 10%
Head A 15%
Leg A 15%

Opponent Face Up While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 5%
Head A+B 10%
Leg A+B 40%
Head A 0%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 17%
Leg A+B 3%
Head A 20%
Leg A 50%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 5%
Head A+B 20%
Leg A+B 10%
Head A 10%
Leg A 25%

Opponent Face Down While Downed (Near Death)

Pick opponent up 48%
Roll opponent over 0%
Head A+B 12%
Leg A+B 32%
Head A 5%
Leg A 7%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 64%
Post B 0%
Post A 2%
Post A+B 34%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 80%
Post B 0%
Post A 0%
Post A+B 20%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 80%
Running B 8%
Running A 12%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 95%
Running B 3%
Running A 2%

Opponent Standing Dazed (Small Damage)

Back Grapple 68%
Attack A+B 32%

Opponent Standing Dazed (Large Damage)

Back Grapple 60%
Attack A+B 40%

Opponent Standing Dazed (Near Death)

Back Grapple 20%
Attack A+B 80%

Defense against opponent grappling from behind

B Back Counter 60%
A Back Counter 40%

Opponent is outside of ring

Follow Outside 35%
Slingshot Attack to Outside A+B 0%
Running Diving Attack A+B 0%
Stay Inside and Wait 65%

Appeal (Opponent standing dazed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent downed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent outside of ring)

Perform 40%
Do Not Perform 60%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 70%
Low 30%

Serious Time (Discretion)

High 30%
Low 70%

Flexibility (Adaptability against opponent's style)

High 60%
Low 40%

Cooperation (Used for Tag matches)

High 80%
Low 20%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.