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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: AKIRA
Organization: TEAM 2000

Created by Matt/Spike


Load Model Edit: 234

•NAME ENTRY•

Nickname TEAM 2000
Shortname AKIRA Longname  
FlipBox Off Separator None

• SKILL EDIT •
(Profile Settings)

Group Affiliation TEAM 2000
Fighting Style Orthodox
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Medium
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance High
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium
Ability to Climb Corner Can Ascend
Outside Return Count 15
Touchwork (Teamwork) Medium
Theme Music Hazard-Lamp

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 6
Kick 3 Kick 6
Suplex 7 Suplex 7
Submission 5 Submission 6
Stretch 5 Stretch 6
Power 5 Flying 8
Instant-P 8 Crush 6
Arm Power 5 Versus Lariat 4
Technical 5 Technical 6
Rough 3 Rough 5

TOTAL POINTS USED: 160/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Chest
  Standing A Kick
S Standing A+B Backbrain Kick
  Running B Dropkick
  Running A Flying Lariat
  Run Counter B Cyclone Whip
  Run Counter A Drop Toe Hold
  Running Toward Corner B Lariat
  Running Toward Outside A+B Tope Suicide
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B Flying Body Attack
  Post B Diving Knee Drop
  Post A Diving Foot Stamp
F Post A+B Diving Body Press
  Grappling B Elbow Pat
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Dragon Screw
  Grappling A Headbutt
  Grappling A + UP Jumping Brainbuster
  Grappling A + LEFT/RIGHT Double Arm Suplex
  Grappling A + DOWN Sweep Attack
  Grappling A+B Small Package Hold
S Grappling A+B + UP Fisherman Suplex
  Grappling A+B + LEFT/RIGHT Bulldoggin Headlock
  Grappling A+B + DOWN Powerbomb
  Back Grappling B Sledgehammer
  Back Grappling A Face Crusher
  Back Grappling A+B Backslide
S Back Grappling A+B + UP/DOWN Dragon Suplex
S Back Grappling A+B + LEFT/RIGHT Double German Suplex
  Back Counter B Elbow Pat
  Back Counter A Groin Kick
  Downed Opponent Facing Up, at Head A+B Normal Pin
  Downed Opponent Facing Up, at Foot A+B Achilles Tendon Hold
  Downed Opponent Facing Down, at Head A+B La Magistral
  Downed Opponent Facing Down, at Foot A+B STF
  Downed Opponent Facing Up, at Head A Stomping To Face
  Downed Opponent Facing Up, at Foot A Stomping To Legs
  Downed Opponent Facing Down, at Head A Guillotine Drop
  Downed Opponent Facing Down, at Foot A Knee Breaker
  Downed Opponent, Running A+B Jumping Fist Drop
  Corner Grappling A+B + UP Top Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Shoulder Pat
  Corner Grappling A+B + DOWN Stomping Rush
  Appeal Pre-Match Two Hands Raising 1
  Appeal In-Match (SELECT Button) Hip Dancing
  Appeal Post-Match Two Hands Guts Pose
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) Combination Bulldog
  Corner Three Platon (Triple Team) Triple Powerbomb

FINISHER NAME: Diving Body Splash

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 36%
Stall for time 15%
Circle the opponent 15%
B 15%
A 12%
A+B 7%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 37%
Stall for time 15%
Circle the opponent 15%
B 10%
A 15%
A+B 8%

While Grappling (Small Damage)

B 15% A Up 3% A+B Left Right 2%
B Up 10% A Left Right 0% A+B Down 0%
B Left Right 15% A Down 0% R (Hammer Throw) 20%
B Down 15% A+B 0% L (Front Headlock) 15%
A 5% A+B Up 0% -

While Grappling (Medium Damage)

B 2% A Up 9% A+B Left Right 6%
B Up 6% A Left Right 8% A+B Down 0%
B Left Right 7% A Down 6% R (Hammer Throw) 20%
B Down 5% A+B 5% L (Front Headlock) 15%
A 7% A+B Up 4% -

While Grappling (Large Damage)

B 0% A Up 10% A+B Left Right 7%
B Up 12% A Left Right 7% A+B Down 8%
B Left Right 0% A Down 3% R (Hammer Throw) 15%
B Down 0% A+B 7% L (Front Headlock) 15%
A 6% A+B Up 10% -

Grapple with opponent from behind (Small Damage)

Back B 35%
Back A 30%
Back A+B 5%
Back A+B Up Down 0%
Back A+B Left Right 5%
Back R (Hammer Throw) 25%

Grapple with opponent from behind (Large Damage)

Back B 5%
Back A 5%
Back A+B 10%
Back A+B Up Down 30%
Back A+B Left Right 40%
Back R (Hammer Throw) 10%

Opponent thrown to ropes (Small Damage)

Running B 20%
Running A 20%
Counter B 20%
Counter A 20%
Counter L (Dodge) 20%

Opponent thrown to ropes (Large Damage)

Running B 0%
Running A 30%
Counter B 35%
Counter A 35%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 33%
Grapple A+B Up 0%
Grapple A+B Left Right 33%
Grapple A+B Down 34%

Opponent is dazed in corner (Large Damage)

Running B 20%
Grapple A+B Up 40%
Grapple A+B Left Right 20%
Grapple A+B Down 20%

Opponent is downed near a corner (Large Damage)

Don't Climb 5%
Post B Move 0%
Post A Move 10%
Post A+B Move 65%

Opponent is downed near a corner (Near Death)

Don't Climb 0%
Post B Move 0%
Post A Move 0%
Post A+B Move 100%

Opponent is down in center of ring (Large Damage)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent is down in center of ring (Near Death)

Attack Normally 98%
Running A+B While Downed Move 2%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 10%
Leg A+B 20%
Head A 30%
Leg A 30%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 25%
Roll opponent over 10%
Head A+B 15%
Leg A+B 10%
Head A 20%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 15%
Head A+B 15%
Leg A+B 0%
Head A 15%
Leg A 15%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 5%
Leg A+B 5%
Head A 35%
Leg A 45%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 0%
Head A+B 10%
Leg A+B 15%
Head A 15%
Leg A 20%

Opponent Face Down While Downed (Near Death)

Pick opponent up 50%
Roll opponent over 0%
Head A+B 30%
Leg A+B 15%
Head A 2%
Leg A 3%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 70%
Post B 0%
Post A 0%
Post A+B 0%
Apron-to-Inside A+B 30%

Opponent is standing dazed near corner (Near Death)

Attack Normally 65%
Post B 0%
Post A 0%
Post A+B 0%
Apron-to-Inside A+B 35%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 85%
Running B 5%
Running A 10%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 95%
Running B 0%
Running A 5%

Opponent Standing Dazed (Small Damage)

Back Grapple 95%
Attack A+B 5%

Opponent Standing Dazed (Large Damage)

Back Grapple 90%
Attack A+B 10%

Opponent Standing Dazed (Near Death)

Back Grapple 85%
Attack A+B 15%

Defense against opponent grappling from behind

B Back Counter 70%
A Back Counter 30%

Opponent is outside of ring

Follow Outside 10%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 50%
Stay Inside and Wait 10%

Appeal (Opponent standing dazed)

Perform 1%
Do Not Perform 99%

Appeal (Opponent downed)

Perform 10%
Do Not Perform 90%

Appeal (Opponent outside of ring)

Perform 5%
Do Not Perform 95%

Appeal (Standing on Corner Post)

Perform 2%
Do Not Perform 98%

Everytime I am particular (Entertainment)

High 90%
Low 10%

Serious Time (Discretion)

High 35%
Low 65%

Flexibility (Adaptability against opponent's style)

High 100%
Low 0%

Cooperation (Used for Tag matches)

High 90%
Low 10%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.