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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Super J
Organization: New Japan Pro Wrestling

Created by Matt/Spike


Load Model Edit: 235

•NAME ENTRY•

Nickname NJPW
Shortname Super J Longname  
FlipBox Off Separator None

• SKILL EDIT •
(Profile Settings)

Group Affiliation New Japan
Fighting Style Power
Defensive Style Power
Critical Type Finisher
Special Skill None
Recovery Power Fast
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance High
Arm Endurance High
Waist Endurance High
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium
Ability to Climb Corner Can Ascend
Outside Return Count 10
Touchwork (Teamwork) Medium
Theme Music Hazard-Lamp

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 6 Punch 5
Kick 4 Kick 5
Suplex 5 Suplex 6
Submission 2 Submission 3
Stretch 4 Stretch 6
Power 8 Flying 5
Instant-P 6 Crush 6
Arm Power 8 Versus Lariat 6
Technical 2 Technical 3
Rough 6 Rough 6

TOTAL POINTS USED: 164/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Chest
  Standing A Kick
  Standing A+B Dropkick
  Running B Shoulder Tackle
  Running A Lariat
  Run Counter B Back Elbow
S Run Counter A Power Slam
S Running Toward Corner B Body Splash
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Sledgehammer
  Post A Dv. Shoulder Attack
F Post A+B Diving Lariat
  Grappling B Backhand Chop
  Grappling B + UP High Angle Body Slam
  Grappling B + LEFT/RIGHT Elbow Pat
  Grappling B + DOWN Hammer Blow
  Grappling A Headbutt
  Grappling A + UP Slo-Mo Brainbuster
  Grappling A + LEFT/RIGHT Pendulum Backbreaker
  Grappling A + DOWN DDT
  Grappling A+B Bear Hug
S Grappling A+B + UP One Hand Chokeslam
  Grappling A+B + LEFT/RIGHT Short Range Lariat
  Grappling A+B + DOWN Jumping Piledriver
  Back Grappling B Sledgehammer
  Back Grappling A Face Crusher
  Back Grappling A+B Cobra Twist
S Back Grappling A+B + UP/DOWN Reverse DDT
  Back Grappling A+B + LEFT/RIGHT Side Buster
  Back Counter B Elbow Pat
  Back Counter A Struggle
  Downed Opponent Facing Up, at Head A+B Arrogant Pin
  Downed Opponent Facing Up, at Foot A+B Scorpion Deathlock
  Downed Opponent Facing Down, at Head A+B Normal Pin
  Downed Opponent Facing Down, at Foot A+B Boston Crab
  Downed Opponent Facing Up, at Head A Sleeper Hold
  Downed Opponent Facing Up, at Foot A Stomping to Body
  Downed Opponent Facing Down, at Head A Elbow Drop
  Downed Opponent Facing Down, at Foot A Stomping to Back
  Downed Opponent, Running A+B Elbow Drop
  Corner Grappling A+B + UP 2nd Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Guillotine Whip
  Corner Grappling A+B + DOWN Shoulder Pat
  Appeal Pre-Match Two Hands Raising 1
  Appeal In-Match (SELECT Button) Neck Cutting Pose 1
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Back Drop
  Back Three Platon (Triple Team) Tripler Hammer Blow
  Corner Two Platon (Double Team) High-Jack Piledriver
  Corner Three Platon (Triple Team) Tripler Hammer Blow

FINISHER NAME: Diving Lariat

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 40%
Stall for time 10%
Circle the opponent 15%
B 15%
A 15%
A+B 5%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 38%
Stall for time 5%
Circle the opponent 15%
B 15%
A 15%
A+B 12%

While Grappling (Small Damage)

B 12% A Up 6% A+B Left Right 0%
B Up 10% A Left Right 0% A+B Down 10%
B Left Right 7% A Down 3% R (Hammer Throw) 20%
B Down 7% A+B 4% L (Front Headlock) 15%
A 6% A+B Up 0% -

While Grappling (Medium Damage)

B 3% A Up 10% A+B Left Right 8%
B Up 5% A Left Right 12% A+B Down 0%
B Left Right 2% A Down 10% R (Hammer Throw) 15%
B Down 0% A+B 5% L (Front Headlock) 15%
A 7% A+B Up 8% -

While Grappling (Large Damage)

B 3% A Up 0% A+B Left Right 10%
B Up 0% A Left Right 7% A+B Down 12%
B Left Right 0% A Down 8% R (Hammer Throw) 16%
B Down 0% A+B 6% L (Front Headlock) 15%
A 6% A+B Up 17% -

Grapple with opponent from behind (Small Damage)

Back B 20%
Back A 40%
Back A+B 10%
Back A+B Up Down 10%
Back A+B Left Right 0%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 25%
Back A+B 0%
Back A+B Up Down 40%
Back A+B Left Right 15%
Back R (Hammer Throw) 20%

Opponent thrown to ropes (Small Damage)

Running B 30%
Running A 35%
Counter B 10%
Counter A 10%
Counter L (Dodge) 15%

Opponent thrown to ropes (Large Damage)

Running B 0%
Running A 35%
Counter B 10%
Counter A 55%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 50%
Grapple A+B Up 0%
Grapple A+B Left Right 10%
Grapple A+B Down 40%

Opponent is dazed in corner (Large Damage)

Running B 30%
Grapple A+B Up 30%
Grapple A+B Left Right 0%
Grapple A+B Down 40%

Opponent is downed near a corner (Large Damage)

Don't Climb 100%
Post B Move 0%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 100%
Post B Move 0%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 92%
Running A+B While Downed Move 8%

Opponent is down in center of ring (Near Death)

Attack Normally 97%
Running A+B While Downed Move 3%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 10%
Leg A+B 10%
Head A 30%
Leg A 35%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 20%
Roll opponent over 10%
Head A+B 15%
Leg A+B 25%
Head A 10%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 0%
Head A+B 35%
Leg A+B 10%
Head A 10%
Leg A 10%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 10%
Leg A+B 15%
Head A 35%
Leg A 30%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 0%
Head A+B 10%
Leg A+B 26%
Head A 17%
Leg A 17%

Opponent Face Down While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 0%
Head A+B 35%
Leg A+B 0%
Head A 15%
Leg A 15%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 10%
Post B 20%
Post A 45%
Post A+B 25%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 0%
Post B 0%
Post A 15%
Post A+B 85%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 70%
Running B 15%
Running A 15%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 70%
Running B 5%
Running A 25%

Opponent Standing Dazed (Small Damage)

Back Grapple 94%
Attack A+B 6%

Opponent Standing Dazed (Large Damage)

Back Grapple 90%
Attack A+B 10%

Opponent Standing Dazed (Near Death)

Back Grapple 90%
Attack A+B 10%

Defense against opponent grappling from behind

B Back Counter 40%
A Back Counter 60%

Opponent is outside of ring

Follow Outside 55%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 0%
Stay Inside and Wait 15%

Appeal (Opponent standing dazed)

Perform 11%
Do Not Perform 89%

Appeal (Opponent downed)

Perform 35%
Do Not Perform 65%

Appeal (Opponent outside of ring)

Perform 30%
Do Not Perform 70%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 65%
Low 35%

Flexibility (Adaptability against opponent's style)

High 70%
Low 30%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.