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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.

Wrestler: Johnny Ace
Organization: All Japan Pro Wrestling

Created by Matt/Spike


Load Model Edit: 241

•NAME ENTRY•

Nickname Reckless Wolf
Shortname Ace Longname Johnny
FlipBox On Separator Space

• SKILL EDIT •
(Profile Settings)

Group Affiliation AJPW
Fighting Style Orthodox
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Medium
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance High
Arm Endurance High
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium
Ability to Climb Corner Medium
Outside Return Count 8
Touchwork (Teamwork) Medium
Theme Music Skyscraper

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 6 Punch 8
Kick 5 Kick 7
Suplex 6 Suplex 5
Submission 3 Submission 4
Stretch 5 Stretch 6
Power 7 Flying 7
Instant-P 6 Crush 8
Arm Power 7 Versus Lariat 7
Technical 4 Technical 6
Rough 3 Rough 6

TOTAL POINTS USED: 169/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Backhand Chop
  Standing A Kick
  Standing A+B Dropkick
  Running B Spinning Elbow
  Running A Flying Lariat
  Run Counter B Back Elbow
  Run Counter A Front High Kick
  Running Toward Corner B Lariat
  Running Toward Outside A+B Plancha Suicide
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Elbow Drop
S Post A Diving Lariat
  Post A+B Moonsault Press
  Grappling B Elbow Pat
  Grappling B + UP High-Angle Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Hammer Blow
  Grappling A Headbutt
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT DDT
  Grappling A + DOWN Shoulder Neckbreaker
  Grappling A+B Cobra Twist
S Grappling A+B + UP Peace Crusher
S Grappling A+B + LEFT/RIGHT Peace Crusher 2
F Grappling A+B + DOWN Implant DDT
  Back Grappling B Sledgehammer
  Back Grappling A Backdrop
  Back Grappling A+B Torture Cobra Twist
S Back Grappling A+B + UP/DOWN Cobra Clutch Suplex
  Back Grappling A+B + LEFT/RIGHT German Suplex Whip
  Back Counter B Elbow Pat
  Back Counter A Peace Crusher
  Downed Opponent Facing Up, at Head A+B Sleeper Hold
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Arrogant Pin
  Downed Opponent Facing Down, at Foot A+B Half Boston Crab
  Downed Opponent Facing Up, at Head A Elbow Drop
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Guillotine Drop
  Downed Opponent Facing Down, at Foot A Stomping To Back
  Downed Opponent, Running A+B Elbow Drop
  Corner Grappling A+B + UP Super Jewl Cutter
  Corner Grappling A+B + LEFT/RIGHT Shoulder Pat
  Corner Grappling A+B + DOWN Guillotine Whip
  Appeal Pre-Match V-Sign
  Appeal In-Match (SELECT Button) Clenched Fist
  Appeal Post-Match V-Sign
  Front Two Platon (Double Team) Jewl Cutter Combo
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Chokeslam Combo
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) High-Jack Piledriver
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Johnny Spike

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 48%
Stall for time 13%
Circle the opponent 18%
B 12%
A 8%
A+B 1%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 55%
Stall for time 7%
Circle the opponent 15%
B 12%
A 10%
A+B 1%

While Grappling (Small Damage)

B 12% A Up 4% A+B Left Right 0%
B Up 15% A Left Right 4% A+B Down 0%
B Left Right 15% A Down 0% R (Hammer Throw) 20%
B Down 10% A+B 8% L (Front Headlock) 10%
A 2% A+B Up 0% -

While Grappling (Medium Damage)

B 0% A Up 10% A+B Left Right 0%
B Up 10% A Left Right 13% A+B Down 0%
B Left Right 3% A Down 12% R (Hammer Throw) 15%
B Down 10% A+B 7% L (Front Headlock) 10%
A 7% A+B Up 3% -

While Grappling (Large Damage)

B 0% A Up 0% A+B Left Right 10%
B Up 10% A Left Right 12% A+B Down 10%
B Left Right 0% A Down 3% R (Hammer Throw) 16%
B Down 5% A+B 8% L (Front Headlock) 10%
A 0% A+B Up 16% -

Grapple with opponent from behind (Small Damage)

Back B 20%
Back A 20%
Back A+B 20%
Back A+B Up Down 0%
Back A+B Left Right 20%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 0%
Back A+B 0%
Back A+B Up Down 25%
Back A+B Left Right 55%
Back R (Hammer Throw) 20%

Opponent thrown to ropes (Small Damage)

Running B 23%
Running A 12%
Counter B 30%
Counter A 25%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 10%
Running A 35%
Counter B 25%
Counter A 30%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 33%
Grapple A+B Up 0%
Grapple A+B Left Right 33%
Grapple A+B Down 34%

Opponent is dazed in corner (Large Damage)

Running B 20%
Grapple A+B Up 40%
Grapple A+B Left Right 20%
Grapple A+B Down 20%

Opponent is downed near a corner (Large Damage)

Don't Climb 60%
Post B Move 40%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 70%
Post B Move 20%
Post A Move 0%
Post A+B Move 10%

Opponent is down in center of ring (Large Damage)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent is down in center of ring (Near Death)

Attack Normally 98%
Running A+B While Downed Move 2%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 20%
Leg A+B 5%
Head A 45%
Leg A 20%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 5%
Head A+B 20%
Leg A+B 10%
Head A 20%
Leg A 5%

Opponent Face Up While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 10%
Head A+B 0%
Leg A+B 40%
Head A 8%
Leg A 2%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 0%
Roll opponent over 0%
Head A+B 10%
Leg A+B 30%
Head A 30%
Leg A 30%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 38%
Roll opponent over 0%
Head A+B 7%
Leg A+B 20%
Head A 20%
Leg A 15%

Opponent Face Down While Downed (Near Death)

Pick opponent up 30%
Roll opponent over 0%
Head A+B 45%
Leg A+B 0%
Head A 15%
Leg A 10%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 90%
Post B 0%
Post A 10%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 70%
Post B 0%
Post A 30%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 80%
Running B 10%
Running A 10%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 70%
Running B 5%
Running A 25%

Opponent Standing Dazed (Small Damage)

Back Grapple 93%
Attack A+B 7%

Opponent Standing Dazed (Large Damage)

Back Grapple 96%
Attack A+B 4%

Opponent Standing Dazed (Near Death)

Back Grapple 96%
Attack A+B 4%

Defense against opponent grappling from behind

B Back Counter 60%
A Back Counter 40%

Opponent is outside of ring

Follow Outside 60%
Slingshot Attack to Outside A+B 10%
Running Diving Attack A+B 20%
Stay Inside and Wait 10%

Appeal (Opponent standing dazed)

Perform 2%
Do Not Perform 98%

Appeal (Opponent downed)

Perform 15%
Do Not Perform 85%

Appeal (Opponent outside of ring)

Perform 4%
Do Not Perform 96%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 80%
Low 20%

Serious Time (Discretion)

High 50%
Low 50%

Flexibility (Adaptability against opponent's style)

High 100%
Low 0%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.