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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Jeff Hardy
Organization: Ring Of Honor

Created by Matt


Load Model Edit
FPW/FFPW: None
FPW2: "Hurt Angel" Noisy Kevin

•NAME ENTRY•

Nickname Perowhygen
Shortname Hardy Longname Jeff
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Technique
Size M
Face - 29, 29, 17
Chest S Bare
Waist M Bare & Jeans
Upper Arm S Bare Arms
Lower Arm S Long Sleeve
Wrist - Fingerless Gloves
Thigh S Jeans
Knee - Karate Dougi
Ankle - Kung-Fu Shoes


• Color Settings •

Skin Tone 0
Costume 1 9, 7, 4
11, 9, 6
13, 11, 7
Costume 2 1
Costume 3 0
Pads/Shoes 0
Shoes 1 0
Shoes 2 1
Mask/Glove 1 9, 7, 4
11, 9, 6
13, 11, 7
Mask/Glove 2 0
Hair/Eyes 12, 8, 0
18, 14, 6
26, 2, 2
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation Free Agent
Fighting Style Luchadore
Defensive Style Luchadore
Critical Type Finisher
Special Skill Strike Back
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance Low
Arm Endurance Low
Waist Endurance Low
Foot Endurance Low
Movement Speed Fast
Corner Climb/Descend Speed Fast
Ability to Climb Corner Can Run Up
Outside Return Count 12
Touchwork (Teamwork) Fast
Theme Music Chase-Away

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 4
Kick 3 Kick 3
Suplex 4 Suplex 6
Submission 2 Submission 2
Stretch 2 Stretch 3
Power 5 Flying 8
Instant-P 9 Crush 5
Arm Power 4 Versus Lariat 4
Technical 6 Technical 6
Rough 3 Rough 3

TOTAL POINTS USED: ??/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B American Jab
  Standing A Toe Kick
  Standing A+B Front Dropkick
  Running B Flying Kneelkick
  Running A Jumping Elbow Pat
  Run Counter B Shoulder Throw
  Run Counter A Head Scissors Whip
S Running Toward Corner B Zero-Fighter Kick
  Running Toward Outside A+B Tope Con Hilo
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B Swan Dive Hurricanerana
F Post B Tope Atomic
  Post A Missilekick
S Post A+B Diving Body Attack
  Grappling B Upper Blow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Leg Trip Takedown
  Grappling A Step Backbrain kick
  Grappling A + UP Snap Suplex
  Grappling A + LEFT/RIGHT Side Suplex
S Grappling A + DOWN Chin Crusher
  Grappling A+B Small Package Hold
  Grappling A+B + UP Hurricane Rana
  Grappling A+B + LEFT/RIGHT Jumping DDT
S Grappling A+B + DOWN Swing Neckbreaker
  Back Grappling B Leg Trip
  Back Grappling A Jumping Backdrop
  Back Grappling A+B School Boy
  Back Grappling A+B + UP/DOWN Reverse DDT
  Back Grappling A+B + LEFT/RIGHT Dolphin Rana
  Back Counter B Back Switch
  Back Counter A Rolling Prawn Hold
  Downed Opponent Facing Up, at Head A+B Mounted Knukle Arrow
  Downed Opponent Facing Up, at Foot A+B Back Style Pin
  Downed Opponent Facing Down, at Head A+B La Magistral
  Downed Opponent Facing Down, at Foot A+B Half Boston Crab
  Downed Opponent Facing Up, at Head A Sunset Flip
  Downed Opponent Facing Up, at Foot A Groin Knee Stamp
  Downed Opponent Facing Down, at Head A Stomping To Neck
  Downed Opponent Facing Down, at Foot A Stomping To Leg
  Downed Opponent, Running A+B Guillotine Drop
  Corner Grappling A+B + UP Super Ultra Rana
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
  Corner Grappling A+B + DOWN Super Backdrop
  Appeal Pre-Match Chest Out
  Appeal In-Match (SELECT Button) Waving Two Hands 1
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) Combination DDT
  Corner Three Platon (Triple Team) Triple Impact

FINISHER NAME: Swanton Bomb

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 41%
Stall for time 15%
Circle the opponent 15%
B 12%
A 12%
A+B 5%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 49%
Stall for time 10%
Circle the opponent 15%
B 8%
A 10%
A+B 8%

While Grappling (Small Damage)

B 5% A Up 5% A+B Left Right 0%
B Up 12% A Left Right 3% A+B Down 0%
B Left Right 10% A Down 6% R (Hammer Throw) 35%
B Down 10% A+B 0% L (Front Headlock) 5%
A 6% A+B Up 3% -

While Grappling (Medium Damage)

B 0% A Up 8% A+B Left Right 5%
B Up 32% A Left Right 7% A+B Down 4%
B Left Right 8% A Down 10% R (Hammer Throw) 30%
B Down 8% A+B 2% L (Front Headlock) 8%
A 8% A+B Up 5% -

While Grappling (Large Damage)

B 0% A Up 3% A+B Left Right 13%
B Up 8% A Left Right 2% A+B Down 12%
B Left Right 0% A Down 5% R (Hammer Throw) 22%
B Down 3% A+B 8% L (Front Headlock) 10%
A 4% A+B Up 10% -

Grapple with opponent from behind (Small Damage)

Back B 30%
Back A 30%
Back A+B 10%
Back A+B Up Down 0%
Back A+B Left Right 10%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 12%
Back A+B 26%
Back A+B Up Down 20%
Back A+B Left Right 22%
Back R (Hammer Throw) 20%

Opponent thrown to ropes (Small Damage)

Running B 20%
Running A 15%
Counter B 15%
Counter A 26%
Counter L (Dodge) 24%

Opponent thrown to ropes (Large Damage)

Running B 12%
Running A 40%
Counter B 20%
Counter A 23%
Counter L (Dodge) 5%

Opponent is dazed in corner (Small Damage)

Running B 75%
Grapple A+B Up 5%
Grapple A+B Left Right 15%
Grapple A+B Down 5%

Opponent is dazed in corner (Large Damage)

Running B 36%
Grapple A+B Up 44%
Grapple A+B Left Right 5%
Grapple A+B Down 15%

Opponent is downed near a corner (Large Damage)

Don't Climb 30%
Post B Move 70%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 20%
Post B Move 80%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 77%
Running A+B While Downed Move 23%

Opponent is down in center of ring (Near Death)

Attack Normally 93%
Running A+B While Downed Move 7%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 10%
Leg A+B 10%
Head A 40%
Leg A 20%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 8%
Head A+B 7%
Leg A+B 15%
Head A 10%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 10%
Head A+B 0%
Leg A+B 40%
Head A 10%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 5%
Leg A+B 5%
Head A 47%
Leg A 28%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 52%
Roll opponent over 5%
Head A+B 10%
Leg A+B 10%
Head A 15%
Leg A 8%

Opponent Face Down While Downed (Near Death)

Pick opponent up 50%
Roll opponent over 15%
Head A+B 20%
Leg A+B 0%
Head A 10%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 20%
Post B 0%
Post A 32%
Post A+B 38%
Apron-to-Inside A+B 10%

Opponent is standing dazed near corner (Near Death)

Attack Normally 35%
Post B 0%
Post A 20%
Post A+B 30%
Apron-to-Inside A+B 15%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 77%
Running B 15%
Running A 8%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 92%
Running B 3%
Running A 5%

Opponent Standing Dazed (Small Damage)

Back Grapple 84%
Attack A+B 16%

Opponent Standing Dazed (Large Damage)

Back Grapple 65%
Attack A+B 35%

Opponent Standing Dazed (Near Death)

Back Grapple 85%
Attack A+B 15%

Defense against opponent grappling from behind

B Back Counter 60%
A Back Counter 40%

Opponent is outside of ring

Follow Outside 25%
Slingshot Attack to Outside A+B 45%
Running Diving Attack A+B 30%
Stay Inside and Wait 0%

Appeal (Opponent standing dazed)

Perform 8%
Do Not Perform 92%

Appeal (Opponent downed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent outside of ring)

Perform 10%
Do Not Perform 90%

Appeal (Standing on Corner Post)

Perform 40%
Do Not Perform 60%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 35%
Low 65%

Flexibility (Adaptability against opponent's style)

High 100%
Low 0%

Cooperation (Used for Tag matches)

High 100%
Low 0%

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Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.