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Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Dusty Rhodes
Organization: Legend

Created by Matt
Ported from FPW2


Load Model Edit:
FPA/FPW: 329
FFPW: 305
FPW2: In The Game

•NAME ENTRY•

Nickname American Dream
Shortname Rhodes Longname Dusty
FlipBox On Separator Space

• SKILL EDIT •
(Profile Settings)

Group Affiliation Legend
Fighting Style American
Defensive Style Orthodox
Critical Type Finisher
Special Skill Stardom
Recovery Power Fast
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Medium
Awareness Medium
Awareness (Bleeding) Strong
Neck Endurance High
Arm Endurance Medium
Waist Endurance High
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 14
Touchwork (Teamwork) Medium
Theme Music Nice-Body

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 7 Punch 7
Kick 3 Kick 5
Suplex 5 Suplex 6
Submission 3 Submission 4
Stretch 6 Stretch 6
Power 8 Flying 5
Instant-P 5 Crush 6
Arm Power 6 Versus Lariat 5
Technical 6 Technical 6
Rough 7 Rough 8

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B American Jab
  Standing A Kick
  Standing A+B Dropkick
  Running B Shoulder Tackle
  Running A Toe Kick
  Run Counter B Back Elbow
  Run Counter A Power Slam
  Running Toward Corner B Back Elbow
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Elbow Drop
  Post A Sledgehammer
  Post A+B Sledgehammer
  Grappling B High Elbow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Arm Whip
S Grappling B + DOWN Elbow Stamp
  Grappling A Headlock Punch
  Grappling A + UP Slo-Mo Brainbuster
  Grappling A + LEFT/RIGHT Shoulder Buster
  Grappling A + DOWN Manhattan Drop
  Grappling A+B Canadian Backbreaker
  Grappling A+B + UP Oklahoma Stampede
S Grappling A+B + LEFT/RIGHT Texas Jab
S Grappling A+B + DOWN Jumping Piledriver
  Back Grappling B Back Liver Blow
  Back Grappling A Atomic Drop
  Back Grappling A+B Sleeper Hold
  Back Grappling A+B + UP/DOWN Backslide
  Back Grappling A+B + LEFT/RIGHT Leg Lift Backdrop
  Back Counter B Elbow Pat
  Back Counter A Groin Kick
  Downed Opponent Facing Up, at Head A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Foot A+B Figure Four Leg Lock
  Downed Opponent Facing Down, at Head A+B Normal Pin
  Downed Opponent Facing Down, at Foot A+B Boston Crab
S Downed Opponent Facing Up, at Head A Elbow Drop
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Elbow Drop
  Downed Opponent Facing Down, at Foot A Stomping To Leg
F Downed Opponent, Running A+B Elbow Drop Pin
  Corner Grappling A+B + UP 2nd Rope Brianbuster
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
  Corner Grappling A+B + DOWN Hammer Blow
  Appeal Pre-Match One Hand Raising 1
  Appeal In-Match (SELECT Button) Two Hand invitation
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) High Jack Piledriver
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Bionic Elbow

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 44%
Stall for time 10%
Circle the opponent 15%
B 20%
A 8%
A+B 3%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 46%
Stall for time 9%
Circle the opponent 12%
B 20%
A 8%
A+B 5%

While Grappling (Small Damage)

B 10% A Up 5% A+B Left Right 2%
B Up 12% A Left Right 2% A+B Down 0%
B Left Right 8% A Down 3% R (Hammer Throw) 20%
B Down 15% A+B 0% L (Front Headlock) 15%
A 8% A+B Up 0% -

While Grappling (Medium Damage)

B 2% A Up 12% A+B Left Right 8%
B Up 2% A Left Right 6% A+B Down 3%
B Left Right 2% A Down 12% R (Hammer Throw) 18%
B Down 7% A+B 3% L (Front Headlock) 12%
A 10% A+B Up 3% -

While Grappling (Large Damage)

B 0% A Up 6% A+B Left Right 15%
B Up 5% A Left Right 2% A+B Down 12%
B Left Right 0% A Down 3% R (Hammer Throw) 20%
B Down 5% A+B 2% L (Front Headlock) 15%
A 5% A+B Up 10% -

Grapple with opponent from behind (Small Damage)

Back B 15%
Back A 30%
Back A+B 25%
Back A+B Up Down 10%
Back A+B Left Right 10%
Back R (Hammer Throw) 10%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 25%
Back A+B 10%
Back A+B Up Down 20%
Back A+B Left Right 30%
Back R (Hammer Throw) 15%

Opponent thrown to ropes (Small Damage)

Running B 45%
Running A 15%
Counter B 25%
Counter A 5%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 15%
Running A 35%
Counter B 12%
Counter A 38%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 40%
Grapple A+B Up 10%
Grapple A+B Left Right 22%
Grapple A+B Down 28%

Opponent is dazed in corner (Large Damage)

Running B 25%
Grapple A+B Up 42%
Grapple A+B Left Right 20%
Grapple A+B Down 13%

Opponent is downed near a corner (Large Damage)

Don't Climb 90%
Post B Move 10%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 98%
Post B Move 2%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 70%
Running A+B While Downed Move 30%

Opponent is down in center of ring (Near Death)

Attack Normally 60%
Running A+B While Downed Move 40%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 5%
Roll opponent over 0%
Head A+B 0%
Leg A+B 8%
Head A 52%
Leg A 35%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 0%
Head A+B 5%
Leg A+B 12%
Head A 30%
Leg A 13%

Opponent Face Up While Downed (Near Death)

Pick opponent up 38%
Roll opponent over 0%
Head A+B 30%
Leg A+B 10%
Head A 20%
Leg A 2%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 8%
Leg A+B 12%
Head A 50%
Leg A 10%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 42%
Roll opponent over 5%
Head A+B 10%
Leg A+B 10%
Head A 22%
Leg A 11%

Opponent Face Down While Downed (Near Death)

Pick opponent up 48%
Roll opponent over 11%
Head A+B 25%
Leg A+B 5%
Head A 8%
Leg A 3%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 90%
Post B 0%
Post A 10%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 98%
Post B 0%
Post A 2%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 95%
Running B 2%
Running A 3%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 100%
Running B 0%
Running A 0%

Opponent Standing Dazed (Small Damage)

Back Grapple 88%
Attack A+B 12%

Opponent Standing Dazed (Large Damage)

Back Grapple 80%
Attack A+B 20%

Opponent Standing Dazed (Near Death)

Back Grapple 70%
Attack A+B 30%

Defense against opponent grappling from behind

B Back Counter 40%
A Back Counter 60%

Opponent is outside of ring

Follow Outside 57%
Slingshot Attack to Outside A+B 15%
Running Diving Attack A+B 0%
Stay Inside and Wait 28%

Appeal (Opponent standing dazed)

Perform 16%
Do Not Perform 84%

Appeal (Opponent downed)

Perform 30%
Do Not Perform 70%

Appeal (Opponent outside of ring)

Perform 36%
Do Not Perform 64%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 55%
Low 45%

Serious Time (Discretion)

High 65%
Low 35%

Flexibility (Adaptability against opponent's style)

High 82%
Low 18%

Cooperation (Used for Tag matches)

High 76%
Low 24%

Standard Template Design and Layout Copyright 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.