Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: AKIO
Organization: World Wrestling Entertainment

Created by Matt/Spike
Credit to
CyberTranz for typing up the FPZ info


Load Model Edit:

•NAME ENTRY•

Nickname Kyo Dai
Shortname AKIO Longname  
FlipBox Off Separator None


• WRESTLER MAKE •
(Appearance Settings)

Stance Technique
Size S
Face - 102, 102, 1
Chest S Bare
Waist S Bare + Jeans
Upper Arm S Bare Arms
Lower Arm S Bare Arms
Wrist - Barehanded
Thigh S Jeans
Knee - Long Pants
Ankle - Shoes 1


• Color Settings •

Skin Tone 4
Costume 1 1
Costume 2 0
Costume 3 0
Pads/Shoes 0
Shoes 1 0
Shoes 2 0
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 0

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE Smackdown
Fighting Style Luchadore
Defensive Style Luchadore
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Poor
Neck Endurance Low
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Fast
Corner Climb/Descend Speed Fast
Ability to Climb Corner Can Run Up
Outside Return Count 10
Touchwork (Teamwork) Medium
Theme Music Chase-Away

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 3 Punch 4
Kick 4 Kick 4
Suplex 3 Suplex 3
Submission 2 Submission 2
Stretch 3 Stretch 3
Power 2 Flying 2
Instant-P 9 Crush 2
Arm Power 2 Versus Lariat 1
Technical 7 Technical 6
Rough 5 Rough 5

TOTAL POINTS USED: 137/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Chest
  Standing A Middle Kick
S Standing A+B Thrust Kick
  Running B Lariat
  Running A Zero-Fighter Kick
  Run Counter B Cyclone Whip
  Run Counter A Head Scissors Whip
S Running Toward Corner B Somersault Kick
  Running Toward Outside A+B Plancha Suicide
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B Swan Dv. Missilekick
S Post B Neckbreaker Drop
  Post A Ultra Rana
F Post A+B Corkscrew Moonsault
  Grappling B Backhand Chop
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Cyclone Whip
  Grappling B + DOWN Drop Toe Hold
  Grappling A Backbrain Kick
  Grappling A + UP Jumping Brainbuster
  Grappling A + LEFT/RIGHT Swing Neckbreaker
  Grappling A + DOWN Chin Crusher
  Grappling A+B Hurricane Rana
  Grappling A+B + UP Screw High Kick
  Grappling A+B + LEFT/RIGHT Russian Leg Sweep
S Grappling A+B + DOWN Tiger Driver
  Back Grappling B Leg Trip
  Back Grappling A Facecrusher
  Back Grappling A+B Dolphin Rana
  Back Grappling A+B + UP/DOWN Reverse DDT
  Back Grappling A+B + LEFT/RIGHT Rolling Hold
  Back Counter B Elbow Pat
  Back Counter A Back Switch
  Downed Opponent Facing Up, at Head A+B Triangle Scissors
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Camel Clutch
  Downed Opponent Facing Down, at Foot A+B La Magistral
  Downed Opponent Facing Up, at Head A Face Cut
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Jumping Elbow Drop
  Downed Opponent Facing Down, at Foot A Knee Breaker
  Downed Opponent, Running A+B Guillotine Drop
  Corner Grappling A+B + UP 2nd Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Iconoclasm
  Corner Grappling A+B + DOWN Super Ultra Rana
  Appeal Pre-Match One Hand Raising 3
  Appeal In-Match (SELECT Button) Neck Cutting Pose 1
  Appeal Post-Match Finger Spinning 1
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Impact

FINISHER NAME: Yang Time

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 40%
Stall for time 12%
Circle the opponent 12%
B 10%
A 16%
A+B 10%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 50%
Stall for time 10%
Circle the opponent 10%
B 8%
A 12%
A+B 10%

While Grappling (Small Damage)

B 15% A Up 3% A+B Left Right 2%
B Up 10% A Left Right 5% A+B Down 1%
B Left Right 15% A Down 33% R (Hammer Throw) 25%
B Down 8% A+B 3% L (Front Headlock) 5%
A 5% A+B Up 0% -

While Grappling (Medium Damage)

B 3% A Up 10% A+B Left Right 6%
B Up 2% A Left Right 10% A+B Down 2%
B Left Right 3% A Down 11% R (Hammer Throw) 25%
B Down 2% A+B 9% L (Front Headlock) 5%
A 9% A+B Up 4% -

While Grappling (Large Damage)

B 0% A Up 7% A+B Left Right 12%
B Up 7% A Left Right 3% A+B Down 6%
B Left Right 0% A Down 4% R (Hammer Throw) 25%
B Down 0% A+B 12% L (Front Headlock) 15%
A 0% A+B Up 9% -

Grapple with opponent from behind (Small Damage)

Back B 15%
Back A 35%
Back A+B 10%
Back A+B Up Down 20%
Back A+B Left Right 10%
Back R (Hammer Throw) 10%

Grapple with opponent from behind (Large Damage)

Back B 10%
Back A 15%
Back A+B 35%
Back A+B Up Down 20%
Back A+B Left Right 10%
Back R (Hammer Throw) 10%

Opponent thrown to ropes (Small Damage)

Running B 10%
Running A 20%
Counter B 25%
Counter A 35%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 30%
Running A 25%
Counter B 10%
Counter A 30%
Counter L (Dodge) 5%

Opponent is dazed in corner (Small Damage)

Running B 60%
Grapple A+B Up 10%
Grapple A+B Left Right 10%
Grapple A+B Down 20%

Opponent is dazed in corner (Large Damage)

Running B 35%
Grapple A+B Up 10%
Grapple A+B Left Right 25%
Grapple A+B Down 30%

Opponent is downed near a corner (Large Damage)

Don't Climb 90%
Post B Move 0%
Post A Move 0%
Post A+B Move 10%

Opponent is downed near a corner (Near Death)

Don't Climb 50%
Post B Move 0%
Post A Move 0%
Post A+B Move 50%

Opponent is down in center of ring (Large Damage)

Attack Normally 82%
Running A+B While Downed Move 18%

Opponent is down in center of ring (Near Death)

Attack Normally 98%
Running A+B While Downed Move 2%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 25%
Leg A+B 10%
Head A 30%
Leg A 20%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 50%
Roll opponent over 0%
Head A+B 15%
Leg A+B 15%
Head A 10%
Leg A 10%

Opponent Face Up While Downed (Near Death)

Pick opponent up 60%
Roll opponent over 0%
Head A+B 0%
Leg A+B 40%
Head A 0%
Leg A 0%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 20%
Leg A+B 15%
Head A 30%
Leg A 15%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 50%
Roll opponent over 10%
Head A+B 10%
Leg A+B 15%
Head A 10%
Leg A 5%

Opponent Face Down While Downed (Near Death)

Pick opponent up 50%
Roll opponent over 20%
Head A+B 0%
Leg A+B 30%
Head A 0%
Leg A 0%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 20%
Post B 20%
Post A 30%
Post A+B 0%
Apron-to-Inside A+B 30%

Opponent is standing dazed near corner (Near Death)

Attack Normally 10%
Post B 40%
Post A 20%
Post A+B 0%
Apron-to-Inside A+B 30%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 60%
Running B 10%
Running A 30%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 80%
Running B 10%
Running A 10%

Opponent Standing Dazed (Small Damage)

Back Grapple 85%
Attack A+B 15%

Opponent Standing Dazed (Large Damage)

Back Grapple 80%
Attack A+B 20%

Opponent Standing Dazed (Near Death)

Back Grapple 90%
Attack A+B 10%

Defense against opponent grappling from behind

B Back Counter 55%
A Back Counter 45%

Opponent is outside of ring

Follow Outside 15%
Slingshot Attack to Outside A+B 20%
Running Diving Attack A+B 65%
Stay Inside and Wait 0%

Appeal (Opponent standing dazed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent downed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent outside of ring)

Perform 20%
Do Not Perform 80%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 85%
Low 15%

Serious Time (Discretion)

High 35%
Low 65%

Flexibility (Adaptability against opponent's style)

High 65%
Low 35%

Cooperation (Used for Tag matches)

High 80%
Low 20%

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All rights reserved.