Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Bubba Ray Dudley
Organization: World Wrestling Entertainment
Created by Matt
Load Model
Edit:
FPW/FPA: None
FFPW/FPW2: "Chair King" Giant Angry
NAME ENTRY
Nickname | Bubba Tough | ||
Shortname | Dudley | Longname | Bubba Ray |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE RAW |
Fighting Style | Power |
Defensive Style | Power |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Medium |
Recovery Power (Bleeding) | Fast |
Breathing | Medium |
Breathing (Bleeding) | Medium |
Awareness | Medium |
Awareness (Bleeding) | Poor |
Neck Endurance | Medium |
Arm Endurance | Medium |
Waist Endurance | High |
Foot Endurance | Medium |
Movement Speed | Medium |
Corner Climb/Descend Speed | Medium Slow |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 14 |
Touchwork (Teamwork) | Fast |
Theme Music | Kill-You |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 5 |
Kick | 3 | Kick | 4 |
Suplex | 6 | Suplex | 6 |
Submission | 2 | Submission | 3 |
Stretch | 5 | Stretch | 5 |
Power | 6 | Flying | 6 |
Instant-P | 7 | Crush | 7 |
Arm Power | 6 | Versus Lariat | 4 |
Technical | 5 | Technical | 6 |
Rough | 8 | Rough | 8 |
TOTAL POINTS USED: 155/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Slap To Chest | |
Standing A | Kick | |
Standing A+B | American Hook | |
Running B | Lariat | |
Running A | Flying Shoulder Attack | |
Run Counter B | Shoulder Throw | |
Run Counter A | Power Slam | |
Running Toward Corner B | Body Splash | |
Running Toward Outside A+B | None | |
Rope Slingshot to Outside A+B | Sledgehammer | |
Apron Slingshot to Inside A+B | None | |
Post B | Diving Body Press | |
Post A | Sledgehammer | |
Post A+B | Diving Senton | |
Grappling B | Face Scratch | |
Grappling B + UP | High Angle Body Slam | |
Grappling B + LEFT/RIGHT | Flying Mare | |
Grappling B + DOWN | Elbow Stamp | |
Grappling A | Headlock | |
Grappling A + UP | Brainbuster | |
S | Grappling A + LEFT/RIGHT | Front Suplex |
Grappling A + DOWN | Shoulder Neckbreaker | |
Grappling A+B | Small Package Hold | |
S | Grappling A+B + UP | Texas Jab |
Grappling A+B + LEFT/RIGHT | Back Flip | |
S | Grappling A+B + DOWN | Jumping Bomb |
Back Grappling B | Vital Spot Punch | |
Back Grappling A | Leg Lift Back Drop | |
Back Grappling A+B | School Boy | |
S | Back Grappling A+B + UP/DOWN | Full Nelson Bomb |
Back Grappling A+B + LEFT/RIGHT | Sky High Facebuster | |
Back Counter B | Elbow Pat | |
Back Counter A | Groin Kick | |
Downed Opponent Facing Up, at Head A+B | Sleeper Hold | |
Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Down, at Head A+B | Torture Camel Clutch | |
Downed Opponent Facing Down, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Up, at Head A | Elbow Drop | |
Downed Opponent Facing Up, at Foot A | Stomping to Body | |
Downed Opponent Facing Down, at Head A | Elbow Drop | |
Downed Opponent Facing Down, at Foot A | Head Drop to Back | |
Downed Opponent, Running A+B | Head Drop | |
F | Corner Grappling A+B + UP | Super Powerbomb |
Corner Grappling A+B + LEFT/RIGHT | Punch Rush | |
Corner Grappling A+B + DOWN | Stomping Rush | |
Appeal Pre-Match | Two Hands Raising 2 | |
Appeal In-Match (SELECT Button) | Stamping In Place | |
Appeal Post-Match | Two Hands Raising 2 | |
Front Two Platon (Double Team) | Double Brainbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Choke Slam Combo | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | B. Drop + D. Neckbreaker | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Super Bubba Bomb
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 45% |
Stall for time | 15% |
Circle the opponent | 12% |
B | 14% |
A | 12% |
A+B | 2% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 47% |
Stall for time | 7% |
Circle the opponent | 10% |
B | 15% |
A | 13% |
A+B | 8% |
While Grappling (Small Damage)
B | 12% | A Up | 10% | A+B Left Right | 0% |
B Up | 17% | A Left Right | 6% | A+B Down | 0% |
B Left Right | 10% | A Down | 0% | R (Hammer Throw) | 20% |
B Down | 11% | A+B | 4% | L (Front Headlock) | 10% |
A | 10% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 3% | A Up | 8% | A+B Left Right | 6% |
B Up | 7% | A Left Right | 12% | A+B Down | 4% |
B Left Right | 2% | A Down | 9% | R (Hammer Throw) | 15% |
B Down | 7% | A+B | 6% | L (Front Headlock) | 10% |
A | 9% | A+B Up | 2% | - |
While Grappling (Large Damage)
B | 0% | A Up | 5% | A+B Left Right | 8% |
B Up | 0% | A Left Right | 3% | A+B Down | 15% |
B Left Right | 0% | A Down | 5% | R (Hammer Throw) | 25% |
B Down | 5% | A+B | 6% | L (Front Headlock) | 13% |
A | 0% | A+B Up | 15% | - |
Grapple with opponent from behind (Small Damage)
Back B | 15% |
Back A | 30% |
Back A+B | 5% |
Back A+B Up Down | 20% |
Back A+B Left Right | 10% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 15% |
Back A | 20% |
Back A+B | 10% |
Back A+B Up Down | 25% |
Back A+B Left Right | 5% |
Back R (Hammer Throw) | 25% |
Opponent thrown to ropes (Small Damage)
Running B | 35% |
Running A | 15% |
Counter B | 35% |
Counter A | 5% |
Counter L (Dodge) | 10% |
Opponent thrown to ropes (Large Damage)
Running B | 35% |
Running A | 10% |
Counter B | 10% |
Counter A | 45% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 45% |
Grapple A+B Up | 0% |
Grapple A+B Left Right | 20% |
Grapple A+B Down | 35% |
Opponent is dazed in corner (Large Damage)
Running B | 20% |
Grapple A+B Up | 55% |
Grapple A+B Left Right | 15% |
Grapple A+B Down | 10% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 30% |
Post B Move | 10% |
Post A Move | 0% |
Post A+B Move | 60% |
Opponent is downed near a corner (Near Death)
Don't Climb | 20% |
Post B Move | 10% |
Post A Move | 0% |
Post A+B Move | 70% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 85% |
Running A+B While Downed Move | 15% |
Opponent is down in center of ring (Near Death)
Attack Normally | 90% |
Running A+B While Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 3% |
Head A | 22% |
Leg A | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 35% |
Roll opponent over | 5% |
Head A+B | 15% |
Leg A+B | 10% |
Head A | 15% |
Leg A | 20% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 30% |
Roll opponent over | 10% |
Head A+B | 5% |
Leg A+B | 40% |
Head A | 5% |
Leg A | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 3% |
Head A | 35% |
Leg A | 32% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% |
Roll opponent over | 10% |
Head A+B | 15% |
Leg A+B | 10% |
Head A | 20% |
Leg A | 15% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 45% |
Roll opponent over | 10% |
Head A+B | 10% |
Leg A+B | 25% |
Head A | 5% |
Leg A | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% |
Post B | 0% |
Post A | 10% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 100% |
Post B | 0% |
Post A | 0% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 88% |
Running B | 12% |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 96% |
Running B | 4% |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 80% |
Attack A+B | 20% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 88% |
Attack A+B | 12% |
Opponent Standing Dazed (Near Death)
Back Grapple | 92% |
Attack A+B | 8% |
Defense against opponent grappling from behind
B Back Counter | 50% |
A Back Counter | 50% |
Follow Outside | 60% |
Slingshot Attack to Outside A+B | 25% |
Running Diving Attack A+B | 0% |
Stay Inside and Wait | 15% |
Appeal (Opponent standing dazed)
Perform | 15% |
Do Not Perform | 85% |
Appeal (Opponent downed)
Perform | 30% |
Do Not Perform | 70% |
Appeal (Opponent outside of ring)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% |
Low | 0% |
High | 65% |
Low | 35% |
Flexibility (Adaptability against opponent's style)
High | 70% |
Low | 30% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.