Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
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Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Tommy Dreamer
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FFPW: None
FPW2: "Brave Guy" Bobby Freeman

•NAME ENTRY•

Nickname ECW Legend
Shortname Dreamer Longname Tommy
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size M
Face - 269, 316, 48
Chest M Classic-T
Waist L T-Shirt & Jeans
Upper Arm M T-Shirts
Lower Arm M Wristband S
Wrist - Finger Taping
Thigh L Karate Dougi
Knee - Karate Dougi
Ankle - Cowboy Boots


• Color Settings •

Skin Tone 30, 23, 18
26, 17, 12
17, 10, 9
10, 6, 4
Costume 1 2, 2, 2
4, 4, 4
6, 6, 6
Costume 2 2, 2, 2
6, 6, 6
10, 10, 10
Costume 3 2, 2, 2
6, 6, 6
10, 10, 10
Pads/Shoes 2, 2, 2
6, 6, 6
10, 10, 10
Shoes 1 6, 0, 0
12, 0, 0
20, 0, 0
Shoes 2 0
Mask/Glove 1 16, 16, 16
22, 22, 22
28, 28, 28
Mask/Glove 2 0
Hair/Eyes 0

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE RAW
Fighting Style Orthodox
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Slow
Recovery Power (Bleeding) Medium
Breathing Below
Breathing (Bleeding) Medium
Awareness Poor
Awareness (Bleeding) Medium
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium
Ability to Climb Corner Can Ascend
Outside Return Count 14
Touchwork (Teamwork) Medium
Theme Music Too-Hot

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 4
Kick 3 Kick 3
Suplex 4 Suplex 6
Submission 2 Submission 2
Stretch 4 Stretch 4
Power 5 Flying 6
Instant-P 4 Crush 4
Arm Power 4 Versus Lariat 4
Technical 4 Technical 4
Rough 7 Rough 7

TOTAL POINTS USED: ??/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B American Jab
  Standing A Kick
  Standing A+B Football Tackle
  Running B Shoulder Tackle
  Running A Clothesline
  Run Counter B Shoulder Throw
  Run Counter A Front High Kick
  Running Toward Corner B Lariat
  Running Toward Outside A+B None
S Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B None
  Post B Diving Elbow Drop
  Post A Sledgehammer
S Post A+B Diving Body Press
  Grappling B Upper Blow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Arm Whip
  Grappling B + DOWN Toe Kick
  Grappling A Headlock Punch
  Grappling A + UP Brainbuster
S Grappling A + LEFT/RIGHT DDT
  Grappling A + DOWN Piledriver
  Grappling A+B American Punch Rush
F Grappling A+B + UP Death Valley Bomb
S Grappling A+B + LEFT/RIGHT Jumping DDT
  Grappling A+B + DOWN Powerbomb Whip
  Back Grappling B Sledgehammer
  Back Grappling A Facecrusher
  Back Grappling A+B Sleeper Hold
  Back Grappling A+B + UP/DOWN Backslide
  Back Grappling A+B + LEFT/RIGHT Leg Lift Backdrop
  Back Counter B Elbow Pat
  Back Counter A Struggle
  Downed Opponent Facing Up, at Head A+B Sleeper Hold
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Arrogant Pin
  Downed Opponent Facing Down, at Foot A+B Half Boston Crab
  Downed Opponent Facing Up, at Head A Guillotine Drop
  Downed Opponent Facing Up, at Foot A Groin Knee Stamp
  Downed Opponent Facing Down, at Head A Elbow Drop
  Downed Opponent Facing Down, at Foot A Stomping To Back
  Downed Opponent, Running A+B Elbow Drop
  Corner Grappling A+B + UP 2nd Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Guillotine Whip
  Corner Grappling A+B + DOWN Hammer Blow
  Appeal Pre-Match Snapping Fingers
  Appeal In-Match (SELECT Button) Provocation
  Appeal Post-Match Two Arms Cross
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Powerbomb

FINISHER NAME: Dreamer Driver

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 40%
Stall for time 17%
Circle the opponent 8%
B 20%
A 12%
A+B 3%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 53%
Stall for time 15%
Circle the opponent 0%
B 17%
A 10%
A+B 5%

While Grappling (Small Damage)

B 15% A Up 5% A+B Left Right 1%
B Up 10% A Left Right 5% A+B Down 0%
B Left Right 5% A Down 3% R (Hammer Throw) 20%
B Down 10% A+B 8% L (Front Headlock) 10%
A 8% A+B Up 0% -

While Grappling (Medium Damage)

B 8% A Up 8% A+B Left Right 5%
B Up 2% A Left Right 10% A+B Down 5%
B Left Right 0% A Down 6% R (Hammer Throw) 18%
B Down 5% A+B 12% L (Front Headlock) 10%
A 8% A+B Up 3% -

While Grappling (Large Damage)

B 3% A Up 0% A+B Left Right 12%
B Up 2% A Left Right 8% A+B Down 8%
B Left Right 0% A Down 5% R (Hammer Throw) 18%
B Down 1% A+B 8% L (Front Headlock) 15%
A 5% A+B Up 15% -

Grapple with opponent from behind (Small Damage)

Back B 40%
Back A 20%
Back A+B 10%
Back A+B Up Down 0%
Back A+B Left Right 10%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 5%
Back A 10%
Back A+B 5%
Back A+B Up Down 30%
Back A+B Left Right 35%
Back R (Hammer Throw) 15%

Opponent thrown to ropes (Small Damage)

Running B 25%
Running A 20%
Counter B 25%
Counter A 15%
Counter L (Dodge) 15%

Opponent thrown to ropes (Large Damage)

Running B 10%
Running A 35%
Counter B 30%
Counter A 20%
Counter L (Dodge) 5%

Opponent is dazed in corner (Small Damage)

Running B 45%
Grapple A+B Up 10%
Grapple A+B Left Right 15%
Grapple A+B Down 30%

Opponent is dazed in corner (Large Damage)

Running B 20%
Grapple A+B Up 35%
Grapple A+B Left Right 30%
Grapple A+B Down 15%

Opponent is downed near a corner (Large Damage)

Don't Climb 40%
Post B Move 18%
Post A Move 0%
Post A+B Move 42%

Opponent is downed near a corner (Near Death)

Don't Climb 60%
Post B Move 5%
Post A Move 0%
Post A+B Move 35%

Opponent is down in center of ring (Large Damage)

Attack Normally 84%
Running A+B While Downed Move 16%

Opponent is down in center of ring (Near Death)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 20%
Leg A+B 10%
Head A 40%
Leg A 10%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 2%
Head A+B 10%
Leg A+B 15%
Head A 25%
Leg A 8%

Opponent Face Up While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 5%
Head A+B 2%
Leg A+B 38%
Head A 15%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 10%
Leg A+B 10%
Head A 30%
Leg A 30%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 28%
Roll opponent over 0%
Head A+B 15%
Leg A+B 10%
Head A 25%
Leg A 22%

Opponent Face Down While Downed (Near Death)

Pick opponent up 30%
Roll opponent over 0%
Head A+B 30%
Leg A+B 0%
Head A 20%
Leg A 20%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 85%
Post B 0%
Post A 15%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 90%
Post B 0%
Post A 10%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 87%
Running B 3%
Running A 10%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 92%
Running B 0%
Running A 8%

Opponent Standing Dazed (Small Damage)

Back Grapple 75%
Attack A+B 25%

Opponent Standing Dazed (Large Damage)

Back Grapple 88%
Attack A+B 12%

Opponent Standing Dazed (Near Death)

Back Grapple 92%
Attack A+B 8%

Defense against opponent grappling from behind

B Back Counter 50%
A Back Counter 50%

Opponent is outside of ring

Follow Outside 60%
Slingshot Attack to Outside A+B 35%
Running Diving Attack A+B 0%
Stay Inside and Wait 5%

Appeal (Opponent standing dazed)

Perform 5%
Do Not Perform 95%

Appeal (Opponent downed)

Perform 4%
Do Not Perform 96%

Appeal (Opponent outside of ring)

Perform 5%
Do Not Perform 95%

Appeal (Standing on Corner Post)

Perform 3%
Do Not Perform 97%

Everytime I am particular (Entertainment)

High 40%
Low 60%

Serious Time (Discretion)

High 20%
Low 80%

Flexibility (Adaptability against opponent's style)

High 80%
Low 20%

Cooperation (Used for Tag matches)

High 70%
Low 30%

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