Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Matt Hardy
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FFPW: None
FPW2: "Young Lion" Silent Jim

•NAME ENTRY•

Nickname Version 1.0
Shortname Hardy Longname Matt
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size M
Face - 184, 43, 18
Chest S Bare
Waist M Bare + Jeans
Upper Arm S Elbow Pad
Lower Arm S Elbow Pad 1
Wrist - Fingerless Gloves
Thigh S Long Tights 3
Knee - Long Pants
Ankle - Kung-Fu Shoes


• Color Settings •

Skin Tone 1
Costume 1 1
Costume 2 1
Costume 3 8, 0, 0
24, 2, 4
19, 15, 8
Pads/Shoes 8, 0, 0
19, 15, 8
24, 2, 4
Shoes 1 0
Shoes 2 1
Mask/Glove 1 6
Mask/Glove 2 0
Hair/Eyes 0

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE Smackdown
Fighting Style Luchadore
Defensive Style Luchadore
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Poor
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Fast
Corner Climb/Descend Speed Fast
Ability to Climb Corner Can Run Up
Outside Return Count 10
Touchwork (Teamwork) Fast
Theme Music Chase-Away

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 5
Kick 3 Kick 3
Suplex 4 Suplex 5
Submission 2 Submission 2
Stretch 2 Stretch 2
Power 6 Flying 7
Instant-P 8 Crush 5
Arm Power 6 Versus Lariat 5
Technical 6 Technical 6
Rough 2 Rough 3

TOTAL POINTS USED: 154/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B American Jab
  Standing A Toe Kick
  Standing A+B Dropkick
S Running B Jumping Neckbreaker
  Running A Flying Body Attack
  Run Counter B Shoulder Throw
  Run Counter A Jumping DDT
  Running Toward Corner B Flying Kneelkick
  Running Toward Outside A+B Tope Con Hilo
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B Swan Dive Body Attack
S Post B Diving Guillotine Drop
  Post A Misslekick
  Post A+B Flying Body Attack
  Grappling B Upper Blow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Arm Whip
  Grappling B + DOWN Toe Kick
  Grappling A Headlock Punch
  Grappling A + UP Snap Suplex
  Grappling A + LEFT/RIGHT DDT
  Grappling A + DOWN Manhattan Drop
  Grappling A+B Small Package Hold
S Grappling A+B + UP Jumping Neckbreaker
  Grappling A+B + LEFT/RIGHT Discus Punch
F Grappling A+B + DOWN Swing Neckbreaker
  Back Grappling B Leg Trip
  Back Grappling A Facecrusher
  Back Grappling A+B School Boy
  Back Grappling A+B + UP/DOWN Rolling Prawn Hold
  Back Grappling A+B + LEFT/RIGHT Leg Lift Backdrop
  Back Counter B Back Switch
  Back Counter A Rolling Prawn Hold
  Downed Opponent Facing Up, at Head A+B Mounted Knuckle Arrow
  Downed Opponent Facing Up, at Foot A+B Back Style Pin
  Downed Opponent Facing Down, at Head A+B La Magistral
  Downed Opponent Facing Down, at Foot A+B Half Boston Crab
  Downed Opponent Facing Up, at Head A Jumping Fist Drop
  Downed Opponent Facing Up, at Foot A Groin Knee Stamp
  Downed Opponent Facing Down, at Head A Guillotine Drop
  Downed Opponent Facing Down, at Foot A Stomping to Leg
S Downed Opponent, Running A+B Guillotine Drop
  Corner Grappling A+B + UP Top Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
  Corner Grappling A+B + DOWN Swing DDT
  Appeal Pre-Match Chest Out
  Appeal In-Match (SELECT Button) Waving Two Hands
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) Combination DDT
  Corner Three Platon (Triple Team) Triple Impact

FINISHER NAME: Twist Of Fate

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 47%
Stall for time 15%
Circle the opponent 12%
B 14%
A 9%
A+B 3%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 58%
Stall for time 9%
Circle the opponent 10%
B 8%
A 10%
A+B 5%

While Grappling (Small Damage)

B 10% A Up 3% A+B Left Right 3%
B Up 14% A Left Right 4% A+B Down 0%
B Left Right 12% A Down 3% R (Hammer Throw) 25%
B Down 8% A+B 0% L (Front Headlock) 10%
A 5% A+B Up 3% -

While Grappling (Medium Damage)

B 2% A Up 5% A+B Left Right 10%
B Up 5% A Left Right 8% A+B Down 3%
B Left Right 2% A Down 8% R (Hammer Throw) 20%
B Down 5% A+B 2% L (Front Headlock) 12%
A 5% A+B Up 10% -

While Grappling (Large Damage)

B 0% A Up 2% A+B Left Right 8%
B Up 7% A Left Right 6% A+B Down 16%
B Left Right 0% A Down 5% R (Hammer Throw) 15%
B Down 5% A+B 6% L (Front Headlock) 15%
A 5% A+B Up 10% -

Grapple with opponent from behind (Small Damage)

Back B 20%
Back A 25%
Back A+B 10%
Back A+B Up Down 5%
Back A+B Left Right 20%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 10%
Back A+B 28%
Back A+B Up Down 20%
Back A+B Left Right 32%
Back R (Hammer Throw) 10%

Opponent thrown to ropes (Small Damage)

Running B 27%
Running A 20%
Counter B 33%
Counter A 5%
Counter L (Dodge) 15%

Opponent thrown to ropes (Large Damage)

Running B 27%
Running A 20%
Counter B 15%
Counter A 30%
Counter L (Dodge) 8%

Opponent is dazed in corner (Small Damage)

Running B 48%
Grapple A+B Up 12%
Grapple A+B Left Right 25%
Grapple A+B Down 15%

Opponent is dazed in corner (Large Damage)

Running B 10%
Grapple A+B Up 42%
Grapple A+B Left Right 10%
Grapple A+B Down 38%

Opponent is downed near a corner (Large Damage)

Don't Climb 20%
Post B Move 80%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 30%
Post B Move 70%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 74%
Running A+B While Downed Move 26%

Opponent is down in center of ring (Near Death)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 20%
Leg A+B 10%
Head A 45%
Leg A 10%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 37%
Roll opponent over 5%
Head A+B 20%
Leg A+B 15%
Head A 15%
Leg A 8%

Opponent Face Up While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 5%
Head A+B 0%
Leg A+B 38%
Head A 12%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 10%
Leg A+B 20%
Head A 42%
Leg A 18%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 41%
Roll opponent over 5%
Head A+B 14%
Leg A+B 10%
Head A 20%
Leg A 10%

Opponent Face Down While Downed (Near Death)

Pick opponent up 45%
Roll opponent over 10%
Head A+B 30%
Leg A+B 5%
Head A 5%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 30%
Post B 0%
Post A 20%
Post A+B 40%
Apron-to-Inside A+B 10%

Opponent is standing dazed near corner (Near Death)

Attack Normally 50%
Post B 0%
Post A 15%
Post A+B 30%
Apron-to-Inside A+B 5%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 55%
Running B 35%
Running A 10%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 85%
Running B 10%
Running A 5%

Opponent Standing Dazed (Small Damage)

Back Grapple 88%
Attack A+B 12%

Opponent Standing Dazed (Large Damage)

Back Grapple 70%
Attack A+B 30%

Opponent Standing Dazed (Near Death)

Back Grapple 89%
Attack A+B 11%

Defense against opponent grappling from behind

B Back Counter 60%
A Back Counter 40%

Opponent is outside of ring

Follow Outside 35%
Slingshot Attack to Outside A+B 40%
Running Diving Attack A+B 25%
Stay Inside and Wait 0%

Appeal (Opponent standing dazed)

Perform 15%
Do Not Perform 85%

Appeal (Opponent downed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent outside of ring)

Perform 10%
Do Not Perform 90%

Appeal (Standing on Corner Post)

Perform 40%
Do Not Perform 60%

Everytime I am particular (Entertainment)

High 80%
Low 20%

Serious Time (Discretion)

High 30%
Low 70%

Flexibility (Adaptability against opponent's style)

High 100%
Low 0%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.