Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
William Regal
Organization: World Wrestling Entertainment
Created by Matt/Spike
Load Model
Edit:
FPW/FPA: None
FFPW/FPW2: "Noble Man" Edward Kain
NAME ENTRY
Nickname | Steven | ||
Shortname | Regal | Longname | William |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE Raw |
Fighting Style | Technician |
Defensive Style | Technician |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Medium |
Recovery Power (Bleeding) | Slow |
Breathing | Above |
Breathing (Bleeding) | Medium |
Awareness | Medium |
Awareness (Bleeding) | Medium |
Neck Endurance | Medium |
Arm Endurance | High |
Waist Endurance | Medium |
Foot Endurance | High |
Movement Speed | Medium Slow |
Corner Climb/Descend Speed | Medium Slow |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 12 |
Touchwork (Teamwork) | Medium |
Theme Music | Mysterious |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 3 | Kick | 3 |
Suplex | 6 | Suplex | 6 |
Submission | 5 | Submission | 4 |
Stretch | 6 | Stretch | 3 |
Power | 4 | Flying | 6 |
Instant-P | 4 | Crush | 4 |
Arm Power | 3 | Versus Lariat | 3 |
Technical | 8 | Technical | 8 |
Rough | 5 | Rough | 4 |
TOTAL POINTS USED: 145/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Elbow Pat | |
Standing A | Kick | |
Standing A+B | Dropkick | |
Running B | Elbow Pat | |
S | Running A | Kitchen Sink |
Run Counter B | Back Elbow | |
Run Counter A | Shoulder Throw | |
Running Toward Corner B | Monkey Flip | |
Running Toward Outside A+B | None | |
Rope Slingshot to Outside A+B | None | |
Apron Slingshot to Inside A+B | None | |
Post B | Diving Elbow Drop | |
Post A | Sledgehammer | |
Post A+B | Side Roll Body Press | |
Grappling B | Elbow Smash | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Flying Mare | |
Grappling B + DOWN | Face Knee Lift | |
S | Grappling A | Powerful Elbow Smash |
Grappling A + UP | Brainbuster | |
Grappling A + LEFT/RIGHT | Double Arm Suplex | |
Grappling A + DOWN | Leg Spin | |
Grappling A+B | Small Package Hold | |
Grappling A+B + UP | Backflip | |
S | Grappling A+B + LEFT/RIGHT | Shoulder Neckbreaker |
S | Grappling A+B + DOWN | Double Arm Whip |
Back Grappling B | Neck Smash | |
Back Grappling A | Knee Crusher | |
Back Grappling A+B | Chickenwing Facelock | |
Back Grappling A+B + UP/DOWN | Pendulum Backbreaker | |
Back Grappling A+B + LEFT/RIGHT | Half Nelson Suplex | |
Back Counter B | Elbow Pat | |
Back Counter A | Backswitch | |
Downed Opponent Facing Up, at Head A+B | Chin Lock | |
Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Down, at Head A+B | Normal Pin | |
F | Downed Opponent Facing Down, at Foot A+B | Cross STF |
Downed Opponent Facing Up, at Head A | Mounted Knuckle Arrow | |
Downed Opponent Facing Up, at Foot A | Thigh Kick | |
Downed Opponent Facing Down, at Head A | Stomping To Neck | |
Downed Opponent Facing Down, at Foot A | Knee Breaker | |
Downed Opponent, Running A+B | Knee Drop | |
Corner Grappling A+B + UP | Super W. Arm Suplex | |
Corner Grappling A+B + LEFT/RIGHT | Shoulder Pat | |
Corner Grappling A+B + DOWN | Knee Lift | |
Appeal Pre-Match | Wrist Check 1 (FPW) or Waving One Hand (FPW2) | |
Appeal In-Match (SELECT Button) | Wrist Check 1 (FPW) or Waving One Hand (FPW2) | |
Appeal Post-Match | Wrist Check 1 (FPW) or Waving One Hand (FPW2) | |
Front Two Platon (Double Team) | Double Brianbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | B. Drop + D. Neckbreaker | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Regal Strech
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 49% |
Stall for time | 15% |
Circle the opponent | 16% |
B | 11% |
A | 8% |
A+B | 1% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 57% |
Stall for time | 8% |
Circle the opponent | 12% |
B | 12% |
A | 8% |
A+B | 3% |
While Grappling (Small Damage)
B | 14% | A Up | 2% | A+B Left Right | 0% |
B Up | 10% | A Left Right | 4% | A+B Down | 0% |
B Left Right | 10% | A Down | 8% | R (Hammer Throw) | 18% |
B Down | 12% | A+B | 0% | L (Front Headlock) | 12% |
A | 10% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 3% | A Up | 8% | A+B Left Right | 5% |
B Up | 5% | A Left Right | 15% | A+B Down | 7% |
B Left Right | 0% | A Down | 8% | R (Hammer Throw) | 15% |
B Down | 5% | A+B | 2% | L (Front Headlock) | 15% |
A | 10% | A+B Up | 2% | - |
While Grappling (Large Damage)
B | 0% | A Up | 3% | A+B Left Right | 16% |
B Up | 0% | A Left Right | 3% | A+B Down | 18% |
B Left Right | 0% | A Down | 8% | R (Hammer Throw) | 15% |
B Down | 0% | A+B | 3% | L (Front Headlock) | 18% |
A | 3% | A+B Up | 10% | - |
Grapple with opponent from behind (Small Damage)
Back B | 30% |
Back A | 24% |
Back A+B | 5% |
Back A+B Up Down | 15% |
Back A+B Left Right | 16% |
Back R (Hammer Throw) | 10% |
Grapple with opponent from behind (Large Damage)
Back B | 6% |
Back A | 20% |
Back A+B | 15% |
Back A+B Up Down | 21% |
Back A+B Left Right | 32% |
Back R (Hammer Throw) | 6% |
Opponent thrown to ropes (Small Damage)
Running B | 10% |
Running A | 30% |
Counter B | 34% |
Counter A | 26% |
Counter L (Dodge) | 0% |
Opponent thrown to ropes (Large Damage)
Running B | 10% |
Running A | 35% |
Counter B | 10% |
Counter A | 45% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 20% |
Grapple A+B Up | 5% |
Grapple A+B Left Right | 30% |
Grapple A+B Down | 45% |
Opponent is dazed in corner (Large Damage)
Running B | 10% |
Grapple A+B Up | 45% |
Grapple A+B Left Right | 15% |
Grapple A+B Down | 30% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 95% |
Post B Move | 2% |
Post A Move | 0% |
Post A+B Move | 3% |
Opponent is downed near a corner (Near Death)
Don't Climb | 95% |
Post B Move | 0% |
Post A Move | 0% |
Post A+B Move | 5% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 82% |
Running A+B While Downed Move | 18% |
Opponent is down in center of ring (Near Death)
Attack Normally | 95% |
Running A+B While Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 35% |
Leg A+B | 5% |
Head A | 10% |
Leg A | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 15% |
Head A | 25% |
Leg A | 20% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 35% |
Roll opponent over | 30% |
Head A+B | 0% |
Leg A+B | 30% |
Head A | 0% |
Leg A | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 18% |
Roll opponent over | 0% |
Head A+B | 5% |
Leg A+B | 0% |
Head A | 30% |
Leg A | 47% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 41% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 5% |
Head A | 12% |
Leg A | 32% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 20% |
Roll opponent over | 0% |
Head A+B | 25% |
Leg A+B | 47% |
Head A | 0% |
Leg A | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 96% |
Post B | 0% |
Post A | 4% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 99% |
Post B | 0% |
Post A | 1% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 72% |
Running B | 6% |
Running A | 22% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 95% |
Running B | 0% |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 90% |
Attack A+B | 10% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 92% |
Attack A+B | 8% |
Opponent Standing Dazed (Near Death)
Back Grapple | 95% |
Attack A+B | 5% |
Defense against opponent grappling from behind
B Back Counter | 45% |
A Back Counter | 55% |
Follow Outside | 55% |
Slingshot Attack to Outside A+B | 0% |
Running Diving Attack A+B | 0% |
Stay Inside and Wait | 45% |
Appeal (Opponent standing dazed)
Perform | 8% |
Do Not Perform | 92% |
Appeal (Opponent downed)
Perform | 24% |
Do Not Perform | 76% |
Appeal (Opponent outside of ring)
Perform | 30% |
Do Not Perform | 70% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 70% |
Low | 30% |
High | 80% |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 100% |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.