Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Trish Stratus
Organization: World Wrestling Entertainment
Created by Matt

Load Model
Edit:
FPW/FPA: None
FPW 2/FFPW: "Lady Doll" Miss Erotica
NAME ENTRY
| Nickname | Stratusfaction | ||
| Shortname | Trish | Longname | Stratus | 
| FlipBox | Off | Separator | Space | 
 
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SKILL EDIT 
(Profile Settings)
| Group Affiliation | WWE RAW | 
| Fighting Style | Luchadore | 
| Defensive Style | Orthodox | 
| Critical Type | Finisher | 
| Special Skill | None | 
| Recovery Power | Slow | 
| Recovery Power (Bleeding) | Slow | 
| Breathing | Below | 
| Breathing (Bleeding) | Below | 
| Awareness | Poor | 
| Awareness (Bleeding) | Poor | 
| Neck Endurance | Low | 
| Arm Endurance | Low | 
| Waist Endurance | Low | 
| Foot Endurance | Low | 
| Movement Speed | Medium Fast | 
| Corner Climb/Descend Speed | Medium Slow | 
| Ability to Climb Corner | Can Ascend | 
| Outside Return Count | 8 | 
| Touchwork (Teamwork) | Fast | 
| Theme Music | Reflection | 
PARAMETER EDIT 
(Attribute Points)
| ATTACK | DEFENSE | ||
| Punch | 2 | Punch | 1 | 
| Kick | 1 | Kick | 1 | 
| Suplex | 1 | Suplex | 2 | 
| Submission | 1 | Submission | 1 | 
| Stretch | 1 | Stretch | 1 | 
| Power | 2 | Flying | 1 | 
| Instant-P | 2 | Crush | 1 | 
| Arm Power | 1 | Versus Lariat | 1 | 
| Technical | 4 | Technical | 3 | 
| Rough | 2 | Rough | 2 | 
TOTAL POINTS USED: 31/260
SKILL EQUIPMENT 
(Assign Moves)
| Attribute | EXECUTION | MOVE CHOSEN | 
| Standing B | Slap To Face | |
| Standing A | Toe Kick | |
| S | Standing A+B | Double Leg Tackle | 
| Running B | Clothesline | |
| Running A | Double Leg Tackle | |
| Run Counter B | Lariat | |
| Run Counter A | Shoulder Throw | |
| Running Toward Corner B | Lariat | |
| Running Toward Outside A+B | None | |
| Rope Slingshot to Outside A+B | None | |
| Apron Slingshot to Inside A+B | None | |
| Post B | Diving Headbutt 1 | |
| Post A | Sledgehammer | |
| Post A+B | Diving Body Attack | |
| Grappling B | Elbow Pat | |
| Grappling B + UP | Body Slam | |
| Grappling B + LEFT/RIGHT | Flying Mare | |
| Grappling B + DOWN | Toe Kick | |
| Grappling A | Headlock | |
| Grappling A + UP | Brainbuster | |
| Grappling A + LEFT/RIGHT | Lifting Takedown | |
| Grappling A + DOWN | Vital Spot Punch | |
| Grappling A+B | Small Package Hold | |
| Grappling A+B + UP | Rolling Prawn Hold | |
| F | Grappling A+B + LEFT/RIGHT | Bulldogging Headlock | 
| Grappling A+B + DOWN | Chin Crusher | |
| Back Grappling B | Vital Spot Punch | |
| S | Back Grappling A | Facecrusher | 
| Back Grappling A+B | School Boy | |
| Back Grappling A+B + UP/DOWN | Sleeper hold | |
| Back Grappling A+B + LEFT/RIGHT | Backslide | |
| Back Counter B | Elbow Pat | |
| Back Counter A | Back Switch | |
| Downed Opponent Facing Up, at Head A+B | Mounted Palm Blow | |
| Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
| Downed Opponent Facing Down, at Head A+B | Torture Camel Clutch | |
| Downed Opponent Facing Down, at Foot A+B | Holding One Leg Pin | |
| Downed Opponent Facing Up, at Head A | Elbow Drop | |
| Downed Opponent Facing Up, at Foot A | Groin Headdrop | |
| Downed Opponent Facing Down, at Head A | Elbow Drop | |
| Downed Opponent Facing Down, at Foot A | Stomping to back | |
| Downed Opponent, Running A+B | Elbow Drop | |
| S | Corner Grappling A+B + UP | Super Ultra Rana | 
| Corner Grappling A+B + LEFT/RIGHT | Shoulder Pat | |
| S | Corner Grappling A+B + DOWN | Jumping Hip Butt | 
| Appeal Pre-Match | One Hand Raising 1 (FPA/FPW) or  Sexy Pose 2 (FFPW/FPW2)  | 
    |
| Appeal In-Match (SELECT Button) | One Hand Raising 1 (FPA/FPW) or  Sexy Pose 2 (FFPW/FPW2)  | 
    |
| Appeal Post-Match | One Hand Raising 1 (FPA/FPW) or  Sexy Pose 2 (FFPW/FPW2)  | 
    |
| Front Two Platon (Double Team) | Double Brainbuster | |
| Front Three Platon (Triple Team) | Triple Hammer Blow | |
| Back Two Platon (Double Team) | Double Backdrop | |
| Back Three Platon (Triple Team) | Triple Hammer Blow | |
| Corner Two Platon (Double Team) | B. Drop + D. Neckbreaker | |
| Corner Three Platon (Triple Team) | Triple Hammer Blow | 
FINISHER NAME: Stratusfaction
 CPU LOGIC 
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 41% | 
| Stall for time | 14% | 
| Circle the opponent | 12% | 
| B | 24% | 
| A | 4% | 
| A+B | 5% | 
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 44% | 
| Stall for time | 10% | 
| Circle the opponent | 8% | 
| B | 18% | 
| A | 6% | 
| A+B | 14% | 
While Grappling (Small Damage)
| B | 10% | A Up | 6% | A+B Left Right | 0% | 
| B Up | 12% | A Left Right | 0% | A+B Down | 2% | 
| B Left Right | 18% | A Down | 0% | R (Hammer Throw) | 20% | 
| B Down | 8% | A+B | 6% | L (Front Headlock) | 8% | 
| A | 10% | A+B Up | 0% | - | |
While Grappling (Medium Damage)
| B | 0% | A Up | 10% | A+B Left Right | 8% | 
| B Up | 2% | A Left Right | 5% | A+B Down | 15% | 
| B Left Right | 8% | A Down | 6% | R (Hammer Throw) | 20% | 
| B Down | 2% | A+B | 4% | L (Front Headlock) | 10% | 
| A | 8% | A+B Up | 2% | - | |
While Grappling (Large Damage)
| B | 0% | A Up | 6% | A+B Left Right | 18% | 
| B Up | 0% | A Left Right | 10% | A+B Down | 6% | 
| B Left Right | 3% | A Down | 6% | R (Hammer Throw) | 18% | 
| B Down | 0% | A+B | 6% | L (Front Headlock) | 15% | 
| A | 2% | A+B Up | 10% | - | |
Grapple with opponent from behind (Small Damage)
| Back B | 5% | 
| Back A | 42% | 
| Back A+B | 12% | 
| Back A+B Up Down | 18% | 
| Back A+B Left Right | 8% | 
| Back R (Hammer Throw) | 15% | 
Grapple with opponent from behind (Large Damage)
| Back B | 15% | 
| Back A | 30% | 
| Back A+B | 15% | 
| Back A+B Up Down | 5% | 
| Back A+B Left Right | 30% | 
| Back R (Hammer Throw) | 5% | 
Opponent thrown to ropes (Small Damage)
| Running B | 15% | 
| Running A | 40% | 
| Counter B | 14% | 
| Counter A | 20% | 
| Counter L (Dodge) | 10% | 
Opponent thrown to ropes (Large Damage)
| Running B | 5% | 
| Running A | 55% | 
| Counter B | 5% | 
| Counter A | 35% | 
| Counter L (Dodge) | 0% | 
Opponent is dazed in corner (Small Damage)
| Running B | 50% | 
| Grapple A+B Up | 5% | 
| Grapple A+B Left Right | 35% | 
| Grapple A+B Down | 10% | 
Opponent is dazed in corner (Large Damage)
| Running B | 10% | 
| Grapple A+B Up | 30% | 
| Grapple A+B Left Right | 10% | 
| Grapple A+B Down | 50% | 
Opponent is downed near a corner (Large Damage)
| Don't Climb | 82% | 
| Post B Move | 18% | 
| Post A Move | 0% | 
| Post A+B Move | 0% | 
Opponent is downed near a corner (Near Death)
| Don't Climb | 98% | 
| Post B Move | 2% | 
| Post A Move | 0% | 
| Post A+B Move | 0% | 
Opponent is down in center of ring (Large Damage)
| Attack Normally | 80% | 
| Running A+B While Downed Move | 20% | 
Opponent is down in center of ring (Near Death)
| Attack Normally | 90% | 
| Running A+B While Downed Move | 10% | 
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 20% | 
| Roll opponent over | 0% | 
| Head A+B | 25% | 
| Leg A+B | 5% | 
| Head A | 45% | 
| Leg A | 5% | 
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 20% | 
| Roll opponent over | 5% | 
| Head A+B | 35% | 
| Leg A+B | 10% | 
| Head A | 15% | 
| Leg A | 15% | 
Opponent Face Up While Downed (Near Death)
| Pick opponent up | 40% | 
| Roll opponent over | 5% | 
| Head A+B | 10% | 
| Leg A+B | 40% | 
| Head A | 0% | 
| Leg A | 5% | 
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 10% | 
| Roll opponent over | 0% | 
| Head A+B | 17% | 
| Leg A+B | 3% | 
| Head A | 20% | 
| Leg A | 50% | 
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 30% | 
| Roll opponent over | 5% | 
| Head A+B | 20% | 
| Leg A+B | 10% | 
| Head A | 10% | 
| Leg A | 25% | 
Opponent Face Down While Downed (Near Death)
| Pick opponent up | 48% | 
| Roll opponent over | 0% | 
| Head A+B | 12% | 
| Leg A+B | 32% | 
| Head A | 5% | 
| Leg A | 7% | 
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 64% | 
| Post B | 0% | 
| Post A | 2% | 
| Post A+B | 34% | 
| Apron-to-Inside A+B | 0% | 
Opponent is standing dazed near corner (Near Death)
| Attack Normally | 80% | 
| Post B | 0% | 
| Post A | 0% | 
| Post A+B | 20% | 
| Apron-to-Inside A+B | 0% | 
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 80% | 
| Running B | 8% | 
| Running A | 12% | 
Opponent Standing Dazed Near Center Of Ring (Near Death)
| Attack Normally | 95% | 
| Running B | 3% | 
| Running A | 2% | 
Opponent Standing Dazed (Small Damage)
| Back Grapple | 68% | 
| Attack A+B | 32% | 
Opponent Standing Dazed (Large Damage)
| Back Grapple | 60% | 
| Attack A+B | 40% | 
Opponent Standing Dazed (Near Death)
| Back Grapple | 20% | 
| Attack A+B | 80% | 
Defense against opponent grappling from behind
| B Back Counter | 60% | 
| A Back Counter | 40% | 
| Follow Outside | 35% | 
| Slingshot Attack to Outside A+B | 0% | 
| Running Diving Attack A+B | 0% | 
| Stay Inside and Wait | 65% | 
Appeal (Opponent standing dazed)
| Perform | 20% | 
| Do Not Perform | 80% | 
Appeal (Opponent downed)
| Perform | 20% | 
| Do Not Perform | 80% | 
Appeal (Opponent outside of ring)
| Perform | 40% | 
| Do Not Perform | 60% | 
Appeal (Standing on Corner Post)
| Perform | 0% | 
| Do Not Perform | 100% | 
Everytime I am particular (Entertainment)
| High | 70% | 
| Low | 30% | 
| High | 30% | 
| Low | 70% | 
Flexibility (Adaptability against opponent's style)
| High | 60% | 
| Low | 40% | 
Cooperation (Used for Tag matches)
| High | 80% | 
| Low | 20% | 
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