Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Trish Stratus
Organization: World Wrestling Entertainment
Created by Matt
Load Model
Edit:
FPW/FPA: None
FPW 2/FFPW: "Lady Doll" Miss Erotica
NAME ENTRY
Nickname | Stratusfaction | ||
Shortname | Trish | Longname | Stratus |
FlipBox | Off | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE RAW |
Fighting Style | Luchadore |
Defensive Style | Orthodox |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Slow |
Recovery Power (Bleeding) | Slow |
Breathing | Below |
Breathing (Bleeding) | Below |
Awareness | Poor |
Awareness (Bleeding) | Poor |
Neck Endurance | Low |
Arm Endurance | Low |
Waist Endurance | Low |
Foot Endurance | Low |
Movement Speed | Medium Fast |
Corner Climb/Descend Speed | Medium Slow |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 8 |
Touchwork (Teamwork) | Fast |
Theme Music | Reflection |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 1 |
Kick | 1 | Kick | 1 |
Suplex | 1 | Suplex | 2 |
Submission | 1 | Submission | 1 |
Stretch | 1 | Stretch | 1 |
Power | 2 | Flying | 1 |
Instant-P | 2 | Crush | 1 |
Arm Power | 1 | Versus Lariat | 1 |
Technical | 4 | Technical | 3 |
Rough | 2 | Rough | 2 |
TOTAL POINTS USED: 31/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Slap To Face | |
Standing A | Toe Kick | |
S | Standing A+B | Double Leg Tackle |
Running B | Clothesline | |
Running A | Double Leg Tackle | |
Run Counter B | Lariat | |
Run Counter A | Shoulder Throw | |
Running Toward Corner B | Lariat | |
Running Toward Outside A+B | None | |
Rope Slingshot to Outside A+B | None | |
Apron Slingshot to Inside A+B | None | |
Post B | Diving Headbutt 1 | |
Post A | Sledgehammer | |
Post A+B | Diving Body Attack | |
Grappling B | Elbow Pat | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Flying Mare | |
Grappling B + DOWN | Toe Kick | |
Grappling A | Headlock | |
Grappling A + UP | Brainbuster | |
Grappling A + LEFT/RIGHT | Lifting Takedown | |
Grappling A + DOWN | Vital Spot Punch | |
Grappling A+B | Small Package Hold | |
Grappling A+B + UP | Rolling Prawn Hold | |
F | Grappling A+B + LEFT/RIGHT | Bulldogging Headlock |
Grappling A+B + DOWN | Chin Crusher | |
Back Grappling B | Vital Spot Punch | |
S | Back Grappling A | Facecrusher |
Back Grappling A+B | School Boy | |
Back Grappling A+B + UP/DOWN | Sleeper hold | |
Back Grappling A+B + LEFT/RIGHT | Backslide | |
Back Counter B | Elbow Pat | |
Back Counter A | Back Switch | |
Downed Opponent Facing Up, at Head A+B | Mounted Palm Blow | |
Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Down, at Head A+B | Torture Camel Clutch | |
Downed Opponent Facing Down, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Up, at Head A | Elbow Drop | |
Downed Opponent Facing Up, at Foot A | Groin Headdrop | |
Downed Opponent Facing Down, at Head A | Elbow Drop | |
Downed Opponent Facing Down, at Foot A | Stomping to back | |
Downed Opponent, Running A+B | Elbow Drop | |
S | Corner Grappling A+B + UP | Super Ultra Rana |
Corner Grappling A+B + LEFT/RIGHT | Shoulder Pat | |
S | Corner Grappling A+B + DOWN | Jumping Hip Butt |
Appeal Pre-Match | One Hand Raising 1 (FPA/FPW) or Sexy Pose 2 (FFPW/FPW2) |
|
Appeal In-Match (SELECT Button) | One Hand Raising 1 (FPA/FPW) or Sexy Pose 2 (FFPW/FPW2) |
|
Appeal Post-Match | One Hand Raising 1 (FPA/FPW) or Sexy Pose 2 (FFPW/FPW2) |
|
Front Two Platon (Double Team) | Double Brainbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | B. Drop + D. Neckbreaker | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Stratusfaction
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 41% |
Stall for time | 14% |
Circle the opponent | 12% |
B | 24% |
A | 4% |
A+B | 5% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 44% |
Stall for time | 10% |
Circle the opponent | 8% |
B | 18% |
A | 6% |
A+B | 14% |
While Grappling (Small Damage)
B | 10% | A Up | 6% | A+B Left Right | 0% |
B Up | 12% | A Left Right | 0% | A+B Down | 2% |
B Left Right | 18% | A Down | 0% | R (Hammer Throw) | 20% |
B Down | 8% | A+B | 6% | L (Front Headlock) | 8% |
A | 10% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 0% | A Up | 10% | A+B Left Right | 8% |
B Up | 2% | A Left Right | 5% | A+B Down | 15% |
B Left Right | 8% | A Down | 6% | R (Hammer Throw) | 20% |
B Down | 2% | A+B | 4% | L (Front Headlock) | 10% |
A | 8% | A+B Up | 2% | - |
While Grappling (Large Damage)
B | 0% | A Up | 6% | A+B Left Right | 18% |
B Up | 0% | A Left Right | 10% | A+B Down | 6% |
B Left Right | 3% | A Down | 6% | R (Hammer Throw) | 18% |
B Down | 0% | A+B | 6% | L (Front Headlock) | 15% |
A | 2% | A+B Up | 10% | - |
Grapple with opponent from behind (Small Damage)
Back B | 5% |
Back A | 42% |
Back A+B | 12% |
Back A+B Up Down | 18% |
Back A+B Left Right | 8% |
Back R (Hammer Throw) | 15% |
Grapple with opponent from behind (Large Damage)
Back B | 15% |
Back A | 30% |
Back A+B | 15% |
Back A+B Up Down | 5% |
Back A+B Left Right | 30% |
Back R (Hammer Throw) | 5% |
Opponent thrown to ropes (Small Damage)
Running B | 15% |
Running A | 40% |
Counter B | 14% |
Counter A | 20% |
Counter L (Dodge) | 10% |
Opponent thrown to ropes (Large Damage)
Running B | 5% |
Running A | 55% |
Counter B | 5% |
Counter A | 35% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% |
Grapple A+B Up | 5% |
Grapple A+B Left Right | 35% |
Grapple A+B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 10% |
Grapple A+B Up | 30% |
Grapple A+B Left Right | 10% |
Grapple A+B Down | 50% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 82% |
Post B Move | 18% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 98% |
Post B Move | 2% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% |
Running A+B While Downed Move | 20% |
Opponent is down in center of ring (Near Death)
Attack Normally | 90% |
Running A+B While Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% |
Roll opponent over | 0% |
Head A+B | 25% |
Leg A+B | 5% |
Head A | 45% |
Leg A | 5% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% |
Roll opponent over | 5% |
Head A+B | 35% |
Leg A+B | 10% |
Head A | 15% |
Leg A | 15% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 5% |
Head A+B | 10% |
Leg A+B | 40% |
Head A | 0% |
Leg A | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 17% |
Leg A+B | 3% |
Head A | 20% |
Leg A | 50% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% |
Roll opponent over | 5% |
Head A+B | 20% |
Leg A+B | 10% |
Head A | 10% |
Leg A | 25% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 48% |
Roll opponent over | 0% |
Head A+B | 12% |
Leg A+B | 32% |
Head A | 5% |
Leg A | 7% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 64% |
Post B | 0% |
Post A | 2% |
Post A+B | 34% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 80% |
Post B | 0% |
Post A | 0% |
Post A+B | 20% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% |
Running B | 8% |
Running A | 12% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 95% |
Running B | 3% |
Running A | 2% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 68% |
Attack A+B | 32% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 60% |
Attack A+B | 40% |
Opponent Standing Dazed (Near Death)
Back Grapple | 20% |
Attack A+B | 80% |
Defense against opponent grappling from behind
B Back Counter | 60% |
A Back Counter | 40% |
Follow Outside | 35% |
Slingshot Attack to Outside A+B | 0% |
Running Diving Attack A+B | 0% |
Stay Inside and Wait | 65% |
Appeal (Opponent standing dazed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent downed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent outside of ring)
Perform | 40% |
Do Not Perform | 60% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 70% |
Low | 30% |
High | 30% |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 60% |
Low | 40% |
Cooperation (Used for Tag matches)
High | 80% |
Low | 20% |
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