Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Kaz Hayashi
Organization: All Japan Pro Wrestling

Created by Matt


Load Model Edit:
FPW: "Dragon Solider" Yasu Ohhashi
FFPW/FPW2: None

•NAME ENTRY•

Nickname Yung Dragon
Shortname Hayashi Longname Kaz
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Lucha
Size S
Face - 130, 40, 76
Chest S Bare
Waist S Side Line
Upper Arm S Bare Arms
Lower Arm S Wristbands S
Wrist - Barehanded
Thigh S Line tights
Knee - Long tights & Shoes
Ankle - Shoes 4


• Color Settings •

Skin Tone 31, 24, 18
28, 18, 12
19, 11, 9
12, 6, 4
Costume 1 2, 2, 2
5, 5, 5
8, 8, 8
Costume 2 6, 0, 11
9, 6, 23
10, 15, 29
Costume 3 2, 2, 2
5, 5, 5
8, 8, 8
Pads/Shoes 2, 2, 2
5, 5, 5
8, 8, 8
Shoes 1 6, 0, 11
9, 6, 23
10, 15, 29
Shoes 2 2, 2, 2
5, 5, 5
8, 8, 8
5, 10, 19
1, 5, 10
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 4, 4, 4
8, 8, 8
12, 12, 12
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation AJPW
Fighting Style Junior
Defensive Style Junior
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Above
Breathing (Bleeding) Medium
Awareness Poor
Awareness (Bleeding) Medium
Neck Endurance Low
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium Fast
Corner Climb/Descend Speed Fast
Ability to Climb Corner Can Ascend
Outside Return Count 10
Touchwork (Teamwork) Fast
Theme Music Chase-Away

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 3 Punch 5
Kick 3 Kick 4
Suplex 4 Suplex 5
Submission 4 Submission 3
Stretch 4 Stretch 4
Power 2 Flying 8
Instant-P 9 Crush 2
Arm Power 2 Versus Lariat 1
Technical 8 Technical 7
Rough 6 Rough 4

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Backhand Chop
  Standing A Middle Kick
  Standing A+B Rolling Sole Butt
  Running B Spinning Dropkick
  Running A Head Scissors Whip
  Run Counter B Back Switch
  Run Counter A Quebradora Con Hilo
  Running Toward Corner B Monkey Flip
S Running Toward Outside A+B Cartwheel Plancha
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B Swan Dv. Misslekick
  Post B Diving Body Press
  Post A Diving Body Attack
S Post A+B Super Hurricane Rana
  Grappling B Backhand Chop
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Arm Whip
  Grappling B + DOWN Leg Spin
  Grappling A Sole Butt
  Grappling A + UP Snap Suplex
  Grappling A + LEFT/RIGHT Spin Kick
  Grappling A + DOWN Chin Crusher
  Grappling A+B Ultra Rana
  Grappling A+B + UP Fisherman Buster
  Grappling A+B + LEFT/RIGHT Northern Light Suplex
  Grappling A+B + DOWN Kamikaze Bomb
  Back Grappling B Leg Trip
  Back Grappling A Leg Lift Backdrop
  Back Grappling A+B Rolling Prawn Hold
  Back Grappling A+B + UP/DOWN Reverse DDT
S Back Grappling A+B + LEFT/RIGHT Dragon Suplex
  Back Counter B Elbow Pat
  Back Counter A Groin Kick
  Downed Opponent Facing Up, at Head A+B Sleeper Hold
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
F Downed Opponent Facing Down, at Head A+B Arm Hold & Facelock
S Downed Opponent Facing Down, at Foot A+B La Magistral
  Downed Opponent Facing Up, at Head A Stomping To Face
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Stomping To Neck
  Downed Opponent Facing Down, at Foot A Knee Breaker
  Downed Opponent, Running A+B Sunset Flip
  Corner Grappling A+B + UP Super Ultra Rana
  Corner Grappling A+B + LEFT/RIGHT Stomping Rush
  Corner Grappling A+B + DOWN Low Dropkick
  Appeal Pre-Match One Hand Raising 3
  Appeal In-Match (SELECT Button) Neck Cutting Pose 1
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hamemr Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hamemr Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Impact

FINISHER NAME: Crossface

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 30%
Stall for time 15%
Circle the opponent 15%
B 15%
A 15%
A+B 10%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 40%
Stall for time 8%
Circle the opponent 12%
B 10%
A 15%
A+B 15%

While Grappling (Small Damage)

B 8% A Up 0% A+B Left Right 0%
B Up 12% A Left Right 7% A+B Down 0%
B Left Right 10% A Down 8% R (Hammer Throw) 20%
B Down 13% A+B 0% L (Front Headlock) 15%
A 7% A+B Up 0% -

While Grappling (Medium Damage)

B 5% A Up 10% A+B Left Right 6%
B Up 8% A Left Right 8% A+B Down 3%
B Left Right 2% A Down 8% R (Hammer Throw) 20%
B Down 2% A+B 5% L (Front Headlock) 15%
A 8% A+B Up 0% -

While Grappling (Large Damage)

B 0% A Up 2% A+B Left Right 12%
B Up 10% A Left Right 0% A+B Down 11%
B Left Right 0% A Down 3% R (Hammer Throw) 20%
B Down 0% A+B 8% L (Front Headlock) 15%
A 8% A+B Up 11% -

Grapple with opponent from behind (Small Damage)

Back B 20%
Back A 25%
Back A+B 10%
Back A+B Up Down 20%
Back A+B Left Right 5%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 0%
Back A+B 20%
Back A+B Up Down 20%
Back A+B Left Right 40%
Back R (Hammer Throw) 20%

Opponent thrown to ropes (Small Damage)

Running B 25%
Running A 25%
Counter B 0%
Counter A 25%
Counter L (Dodge) 25%

Opponent thrown to ropes (Large Damage)

Running B 30%
Running A 0%
Counter B 35%
Counter A 35%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 33%
Grapple A+B Up 0%
Grapple A+B Left Right 33%
Grapple A+B Down 34%

Opponent is dazed in corner (Large Damage)

Running B 0%
Grapple A+B Up 60%
Grapple A+B Left Right 20%
Grapple A+B Down 20%

Opponent is downed near a corner (Large Damage)

Don't Climb 20%
Post B Move 80%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 30%
Post B Move 70%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 70%
Running A+B While Downed Move 30%

Opponent is down in center of ring (Near Death)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 25%
Leg A+B 10%
Head A 25%
Leg A 35%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 20%
Roll opponent over 10%
Head A+B 25%
Leg A+B 10%
Head A 20%
Leg A 15%

Opponent Face Up While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 30%
Head A+B 0%
Leg A+B 20%
Head A 10%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 0%
Leg A+B 35%
Head A 25%
Leg A 30%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 0%
Head A+B 5%
Leg A+B 25%
Head A 15%
Leg A 25%

Opponent Face Down While Downed (Near Death)

Pick opponent up 25%
Roll opponent over 0%
Head A+B 35%
Leg A+B 30%
Head A 5%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 20%
Post B 0%
Post A 30%
Post A+B 20%
Apron-to-Inside A+B 30%

Opponent is standing dazed near corner (Near Death)

Attack Normally 10%
Post B 0%
Post A 20%
Post A+B 40%
Apron-to-Inside A+B 30%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 60%
Running B 20%
Running A 20%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 70%
Running B 15%
Running A 15%

Opponent Standing Dazed (Small Damage)

Back Grapple 92%
Attack A+B 8%

Opponent Standing Dazed (Large Damage)

Back Grapple 88%
Attack A+B 12%

Opponent Standing Dazed (Near Death)

Back Grapple 85%
Attack A+B 15%

Defense against opponent grappling from behind

B Back Counter 70%
A Back Counter 30%

Opponent is outside of ring

Follow Outside 10%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 60%
Stay Inside and Wait 0%

Appeal (Opponent standing dazed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent downed)

Perform 30%
Do Not Perform 70%

Appeal (Opponent outside of ring)

Perform 25%
Do Not Perform 75%

Appeal (Standing on Corner Post)

Perform 10%
Do Not Perform 90%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 65%
Low 35%

Flexibility (Adaptability against opponent's style)

High 80%
Low 20%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.

Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.