Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Kaz Hayashi
Organization: All Japan Pro Wrestling
Created by Matt
Load Model
Edit:
FPW: "Dragon Solider" Yasu Ohhashi
FFPW/FPW2: None
NAME ENTRY
Nickname | Yung Dragon | ||
Shortname | Hayashi | Longname | Kaz |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | AJPW |
Fighting Style | Junior |
Defensive Style | Junior |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Medium |
Recovery Power (Bleeding) | Slow |
Breathing | Above |
Breathing (Bleeding) | Medium |
Awareness | Poor |
Awareness (Bleeding) | Medium |
Neck Endurance | Low |
Arm Endurance | Medium |
Waist Endurance | Medium |
Foot Endurance | Medium |
Movement Speed | Medium Fast |
Corner Climb/Descend Speed | Fast |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 10 |
Touchwork (Teamwork) | Fast |
Theme Music | Chase-Away |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 5 |
Kick | 3 | Kick | 4 |
Suplex | 4 | Suplex | 5 |
Submission | 4 | Submission | 3 |
Stretch | 4 | Stretch | 4 |
Power | 2 | Flying | 8 |
Instant-P | 9 | Crush | 2 |
Arm Power | 2 | Versus Lariat | 1 |
Technical | 8 | Technical | 7 |
Rough | 6 | Rough | 4 |
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Backhand Chop | |
Standing A | Middle Kick | |
Standing A+B | Rolling Sole Butt | |
Running B | Spinning Dropkick | |
Running A | Head Scissors Whip | |
Run Counter B | Back Switch | |
Run Counter A | Quebradora Con Hilo | |
Running Toward Corner B | Monkey Flip | |
S | Running Toward Outside A+B | Cartwheel Plancha |
Rope Slingshot to Outside A+B | Plancha Suicide | |
Apron Slingshot to Inside A+B | Swan Dv. Misslekick | |
Post B | Diving Body Press | |
Post A | Diving Body Attack | |
S | Post A+B | Super Hurricane Rana |
Grappling B | Backhand Chop | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Arm Whip | |
Grappling B + DOWN | Leg Spin | |
Grappling A | Sole Butt | |
Grappling A + UP | Snap Suplex | |
Grappling A + LEFT/RIGHT | Spin Kick | |
Grappling A + DOWN | Chin Crusher | |
Grappling A+B | Ultra Rana | |
Grappling A+B + UP | Fisherman Buster | |
Grappling A+B + LEFT/RIGHT | Northern Light Suplex | |
Grappling A+B + DOWN | Kamikaze Bomb | |
Back Grappling B | Leg Trip | |
Back Grappling A | Leg Lift Backdrop | |
Back Grappling A+B | Rolling Prawn Hold | |
Back Grappling A+B + UP/DOWN | Reverse DDT | |
S | Back Grappling A+B + LEFT/RIGHT | Dragon Suplex |
Back Counter B | Elbow Pat | |
Back Counter A | Groin Kick | |
Downed Opponent Facing Up, at Head A+B | Sleeper Hold | |
Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
F | Downed Opponent Facing Down, at Head A+B | Arm Hold & Facelock |
S | Downed Opponent Facing Down, at Foot A+B | La Magistral |
Downed Opponent Facing Up, at Head A | Stomping To Face | |
Downed Opponent Facing Up, at Foot A | Thigh Kick | |
Downed Opponent Facing Down, at Head A | Stomping To Neck | |
Downed Opponent Facing Down, at Foot A | Knee Breaker | |
Downed Opponent, Running A+B | Sunset Flip | |
Corner Grappling A+B + UP | Super Ultra Rana | |
Corner Grappling A+B + LEFT/RIGHT | Stomping Rush | |
Corner Grappling A+B + DOWN | Low Dropkick | |
Appeal Pre-Match | One Hand Raising 3 | |
Appeal In-Match (SELECT Button) | Neck Cutting Pose 1 | |
Appeal Post-Match | Two Hands Raising 1 | |
Front Two Platon (Double Team) | Double Dropkick | |
Front Three Platon (Triple Team) | Triple Hamemr Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hamemr Blow | |
Corner Two Platon (Double Team) | B. Drop + D. Neckbreaker | |
Corner Three Platon (Triple Team) | Triple Impact |
FINISHER NAME: Crossface
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 30% |
Stall for time | 15% |
Circle the opponent | 15% |
B | 15% |
A | 15% |
A+B | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 40% |
Stall for time | 8% |
Circle the opponent | 12% |
B | 10% |
A | 15% |
A+B | 15% |
While Grappling (Small Damage)
B | 8% | A Up | 0% | A+B Left Right | 0% |
B Up | 12% | A Left Right | 7% | A+B Down | 0% |
B Left Right | 10% | A Down | 8% | R (Hammer Throw) | 20% |
B Down | 13% | A+B | 0% | L (Front Headlock) | 15% |
A | 7% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 5% | A Up | 10% | A+B Left Right | 6% |
B Up | 8% | A Left Right | 8% | A+B Down | 3% |
B Left Right | 2% | A Down | 8% | R (Hammer Throw) | 20% |
B Down | 2% | A+B | 5% | L (Front Headlock) | 15% |
A | 8% | A+B Up | 0% | - |
While Grappling (Large Damage)
B | 0% | A Up | 2% | A+B Left Right | 12% |
B Up | 10% | A Left Right | 0% | A+B Down | 11% |
B Left Right | 0% | A Down | 3% | R (Hammer Throw) | 20% |
B Down | 0% | A+B | 8% | L (Front Headlock) | 15% |
A | 8% | A+B Up | 11% | - |
Grapple with opponent from behind (Small Damage)
Back B | 20% |
Back A | 25% |
Back A+B | 10% |
Back A+B Up Down | 20% |
Back A+B Left Right | 5% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 0% |
Back A+B | 20% |
Back A+B Up Down | 20% |
Back A+B Left Right | 40% |
Back R (Hammer Throw) | 20% |
Opponent thrown to ropes (Small Damage)
Running B | 25% |
Running A | 25% |
Counter B | 0% |
Counter A | 25% |
Counter L (Dodge) | 25% |
Opponent thrown to ropes (Large Damage)
Running B | 30% |
Running A | 0% |
Counter B | 35% |
Counter A | 35% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 33% |
Grapple A+B Up | 0% |
Grapple A+B Left Right | 33% |
Grapple A+B Down | 34% |
Opponent is dazed in corner (Large Damage)
Running B | 0% |
Grapple A+B Up | 60% |
Grapple A+B Left Right | 20% |
Grapple A+B Down | 20% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 20% |
Post B Move | 80% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 30% |
Post B Move | 70% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% |
Running A+B While Downed Move | 30% |
Opponent is down in center of ring (Near Death)
Attack Normally | 90% |
Running A+B While Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 25% |
Leg A+B | 10% |
Head A | 25% |
Leg A | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% |
Roll opponent over | 10% |
Head A+B | 25% |
Leg A+B | 10% |
Head A | 20% |
Leg A | 15% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 35% |
Roll opponent over | 30% |
Head A+B | 0% |
Leg A+B | 20% |
Head A | 10% |
Leg A | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 0% |
Leg A+B | 35% |
Head A | 25% |
Leg A | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% |
Roll opponent over | 0% |
Head A+B | 5% |
Leg A+B | 25% |
Head A | 15% |
Leg A | 25% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 25% |
Roll opponent over | 0% |
Head A+B | 35% |
Leg A+B | 30% |
Head A | 5% |
Leg A | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 20% |
Post B | 0% |
Post A | 30% |
Post A+B | 20% |
Apron-to-Inside A+B | 30% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 10% |
Post B | 0% |
Post A | 20% |
Post A+B | 40% |
Apron-to-Inside A+B | 30% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 60% |
Running B | 20% |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 70% |
Running B | 15% |
Running A | 15% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 92% |
Attack A+B | 8% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 88% |
Attack A+B | 12% |
Opponent Standing Dazed (Near Death)
Back Grapple | 85% |
Attack A+B | 15% |
Defense against opponent grappling from behind
B Back Counter | 70% |
A Back Counter | 30% |
Follow Outside | 10% |
Slingshot Attack to Outside A+B | 30% |
Running Diving Attack A+B | 60% |
Stay Inside and Wait | 0% |
Appeal (Opponent standing dazed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent downed)
Perform | 30% |
Do Not Perform | 70% |
Appeal (Opponent outside of ring)
Perform | 25% |
Do Not Perform | 75% |
Appeal (Standing on Corner Post)
Perform | 10% |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 100% |
Low | 0% |
High | 65% |
Low | 35% |
Flexibility (Adaptability against opponent's style)
High | 80% |
Low | 20% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.