Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Mammoth Sasaki
Organization: FMW/WMF/WEW

Created by Matt/Spike


Load Model Edit: 279

•NAME ENTRY•

Nickname FMW
Shortname Sasaki Longname Mammoth
FlipBox On Separator Space

• SKILL EDIT •
(Profile Settings)

Group Affiliation FMW
Fighting Style Power
Defensive Style Power
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Strong
Neck Endurance Medium
Arm Endurance High
Waist Endurance High
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 13
Touchwork (Teamwork) Medium
Theme Music Hazard-Lamp

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 6
Kick 4 Kick 5
Suplex 3 Suplex 3
Submission 3 Submission 2
Stretch 4 Stretch 3
Power 7 Flying 4
Instant-P 4 Crush 4
Arm Power 6 Versus Lariat 5
Technical 3 Technical 3
Rough 7 Rough 7

TOTAL POINTS USED: 132/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Chest
  Standing A Kick
S Standing A+B Threw Lariat Attack
  Running B Football Tackle
  Running A Flying Lariat
  Run Counter B Spine Bomb
  Run Counter A Power Slam
  Running Toward Corner B Lariat
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Body Press
  Post A Dv. Shoulder Attack
  Post A+B Diving Lariat
  Grappling B Hammer Punch
  Grappling B + UP High Angle Body Slam
  Grappling B + LEFT/RIGHT Body Knee Lift
  Grappling B + DOWN Hammer Blow
  Grappling A Neck Hanging Tree
  Grappling A + UP Slo-Mo Brainbuster
  Grappling A + LEFT/RIGHT Tsuppari
  Grappling A + DOWN Double Arm Suplex
F Grappling A+B Head Hold Lariat
S Grappling A+B + UP One Hand Choke Slam
  Grappling A+B + LEFT/RIGHT T.F. Powerbomb Whip
S Grappling A+B + DOWN Spiral Bomb
  Back Grappling B Sledgehammer
  Back Grappling A Backbrain Lariat
  Back Grappling A+B Sleeper Hold
  Back Grappling A+B + UP/DOWN Reverse Powerbomb
  Back Grappling A+B + LEFT/RIGHT German Suplex Whip
  Back Counter B Elbow Pat
  Back Counter A Struggle
  Downed Opponent Facing Up, at Head A+B Arrogant Pin
  Downed Opponent Facing Up, at Foot A+B Strech Muffler Hold
  Downed Opponent Facing Down, at Head A+B Camel Clutch
  Downed Opponent Facing Down, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Head A Soccer Ball Kick
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Guillotine Drop
  Downed Opponent Facing Down, at Foot A Stomping To Back
  Downed Opponent, Running A+B Muscle Bomb Press
  Corner Grappling A+B + UP 2nd Rope Brainbuster
S Corner Grappling A+B + LEFT/RIGHT Super Chokeslam
  Corner Grappling A+B + DOWN Ring Out Chokeslam
  Appeal Pre-Match Shouted Guts Pose
  Appeal In-Match (SELECT Button) One Fist Raising 1
  Appeal Post-Match Two Hands Guts Pose
  Front Two Platon (Double Team) Jewl Cutter Combo
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Chokeslam Combo
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Powerbomb

FINISHER NAME: Lariat

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 42%
Stall for time 15%
Circle the opponent 17%
B 12%
A 9%
A+B 5%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 50%
Stall for time 7%
Circle the opponent 12%
B 12%
A 13%
A+B 6%

While Grappling (Small Damage)

B 18% A Up 0% A+B Left Right 0%
B Up 10% A Left Right 5% A+B Down 0%
B Left Right 7% A Down 0% R (Hammer Throw) 20%
B Down 16% A+B 0% L (Front Headlock) 15%
A 7% A+B Up 0% -

While Grappling (Medium Damage)

B 7% A Up 10% A+B Left Right 5%
B Up 5% A Left Right 10% A+B Down 1%
B Left Right 0% A Down 8% R (Hammer Throw) 10%
B Down 7% A+B 10% L (Front Headlock) 15%
A 6% A+B Up 6% -

While Grappling (Large Damage)

B 0% A Up 6% A+B Left Right 10%
B Up 0% A Left Right 6% A+B Down 20%
B Left Right 0% A Down 3% R (Hammer Throw) 20%
B Down 0% A+B 6% L (Front Headlock) 10%
A 4% A+B Up 15% -

Grapple with opponent from behind (Small Damage)

Back B 35%
Back A 20%
Back A+B 15%
Back A+B Up Down 5%
Back A+B Left Right 15%
Back R (Hammer Throw) 10%

Grapple with opponent from behind (Large Damage)

Back B 5%
Back A 30%
Back A+B 8%
Back A+B Up Down 25%
Back A+B Left Right 25%
Back R (Hammer Throw) 7%

Opponent thrown to ropes (Small Damage)

Running B 15%
Running A 30%
Counter B 40%
Counter A 10%
Counter L (Dodge) 5%

Opponent thrown to ropes (Large Damage)

Running B 5%
Running A 45%
Counter B 10%
Counter A 40%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 80%
Grapple A+B Up 5%
Grapple A+B Left Right 13%
Grapple A+B Down 2%

Opponent is dazed in corner (Large Damage)

Running B 20%
Grapple A+B Up 25%
Grapple A+B Left Right 45%
Grapple A+B Down 10%

Opponent is downed near a corner (Large Damage)

Don't Climb 86%
Post B Move 14%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 92%
Post B Move 8%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 65%
Running A+B While Downed Move 35%

Opponent is down in center of ring (Near Death)

Attack Normally 85%
Running A+B While Downed Move 15%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 3%
Leg A+B 17%
Head A 25%
Leg A 35%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 48%
Roll opponent over 0%
Head A+B 8%
Leg A+B 10%
Head A 14%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 38%
Roll opponent over 0%
Head A+B 33%
Leg A+B 5%
Head A 12%
Leg A 12%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 0%
Roll opponent over 0%
Head A+B 10%
Leg A+B 3%
Head A 43%
Leg A 44%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 37%
Roll opponent over 0%
Head A+B 15%
Leg A+B 8%
Head A 20%
Leg A 20%

Opponent Face Down While Downed (Near Death)

Pick opponent up 45%
Roll opponent over 15%
Head A+B 5%
Leg A+B 25%
Head A 5%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 80%
Post B 0%
Post A 12%
Post A+B 8%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 90%
Post B 0%
Post A 4%
Post A+B 6%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 85%
Running B 5%
Running A 10%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 92%
Running B 0%
Running A 8%

Opponent Standing Dazed (Small Damage)

Back Grapple 92%
Attack A+B 8%

Opponent Standing Dazed (Large Damage)

Back Grapple 94%
Attack A+B 6%

Opponent Standing Dazed (Near Death)

Back Grapple 96%
Attack A+B 4%

Defense against opponent grappling from behind

B Back Counter 40%
A Back Counter 60%

Opponent is outside of ring

Follow Outside 52%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 0%
Stay Inside and Wait 18%

Appeal (Opponent standing dazed)

Perform 12%
Do Not Perform 88%

Appeal (Opponent downed)

Perform 16%
Do Not Perform 84%

Appeal (Opponent outside of ring)

Perform 12%
Do Not Perform 88%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 70%
Low 30%

Serious Time (Discretion)

High 35%
Low 65%

Flexibility (Adaptability against opponent's style)

High 70%
Low 30%

Cooperation (Used for Tag matches)

High 80%
Low 20%

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