Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Super J
Organization: New Japan Pro Wrestling
Created by Matt/Spike
Load Model Edit: 235
NAME ENTRY
Nickname | NJPW | ||
Shortname | Super J | Longname | |
FlipBox | Off | Separator | None |
SKILL EDIT
(Profile Settings)
Group Affiliation | New Japan |
Fighting Style | Power |
Defensive Style | Power |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Fast |
Recovery Power (Bleeding) | Medium |
Breathing | Medium |
Breathing (Bleeding) | Below |
Awareness | Medium |
Awareness (Bleeding) | Medium |
Neck Endurance | High |
Arm Endurance | High |
Waist Endurance | High |
Foot Endurance | Medium |
Movement Speed | Medium |
Corner Climb/Descend Speed | Medium |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 10 |
Touchwork (Teamwork) | Medium |
Theme Music | Hazard-Lamp |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 5 |
Kick | 4 | Kick | 5 |
Suplex | 5 | Suplex | 6 |
Submission | 2 | Submission | 3 |
Stretch | 4 | Stretch | 6 |
Power | 8 | Flying | 5 |
Instant-P | 6 | Crush | 6 |
Arm Power | 8 | Versus Lariat | 6 |
Technical | 2 | Technical | 3 |
Rough | 6 | Rough | 6 |
TOTAL POINTS USED: 164/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Slap To Chest | |
Standing A | Kick | |
Standing A+B | Dropkick | |
Running B | Shoulder Tackle | |
Running A | Lariat | |
Run Counter B | Back Elbow | |
S | Run Counter A | Power Slam |
S | Running Toward Corner B | Body Splash |
Running Toward Outside A+B | None | |
Rope Slingshot to Outside A+B | Sledgehammer | |
Apron Slingshot to Inside A+B | None | |
Post B | Sledgehammer | |
Post A | Dv. Shoulder Attack | |
F | Post A+B | Diving Lariat |
Grappling B | Backhand Chop | |
Grappling B + UP | High Angle Body Slam | |
Grappling B + LEFT/RIGHT | Elbow Pat | |
Grappling B + DOWN | Hammer Blow | |
Grappling A | Headbutt | |
Grappling A + UP | Slo-Mo Brainbuster | |
Grappling A + LEFT/RIGHT | Pendulum Backbreaker | |
Grappling A + DOWN | DDT | |
Grappling A+B | Bear Hug | |
S | Grappling A+B + UP | One Hand Chokeslam |
Grappling A+B + LEFT/RIGHT | Short Range Lariat | |
Grappling A+B + DOWN | Jumping Piledriver | |
Back Grappling B | Sledgehammer | |
Back Grappling A | Face Crusher | |
Back Grappling A+B | Cobra Twist | |
S | Back Grappling A+B + UP/DOWN | Reverse DDT |
Back Grappling A+B + LEFT/RIGHT | Side Buster | |
Back Counter B | Elbow Pat | |
Back Counter A | Struggle | |
Downed Opponent Facing Up, at Head A+B | Arrogant Pin | |
Downed Opponent Facing Up, at Foot A+B | Scorpion Deathlock | |
Downed Opponent Facing Down, at Head A+B | Normal Pin | |
Downed Opponent Facing Down, at Foot A+B | Boston Crab | |
Downed Opponent Facing Up, at Head A | Sleeper Hold | |
Downed Opponent Facing Up, at Foot A | Stomping to Body | |
Downed Opponent Facing Down, at Head A | Elbow Drop | |
Downed Opponent Facing Down, at Foot A | Stomping to Back | |
Downed Opponent, Running A+B | Elbow Drop | |
Corner Grappling A+B + UP | 2nd Rope Brainbuster | |
Corner Grappling A+B + LEFT/RIGHT | Guillotine Whip | |
Corner Grappling A+B + DOWN | Shoulder Pat | |
Appeal Pre-Match | Two Hands Raising 1 | |
Appeal In-Match (SELECT Button) | Neck Cutting Pose 1 | |
Appeal Post-Match | Two Hands Raising 1 | |
Front Two Platon (Double Team) | Double Brainbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Back Drop | |
Back Three Platon (Triple Team) | Tripler Hammer Blow | |
Corner Two Platon (Double Team) | High-Jack Piledriver | |
Corner Three Platon (Triple Team) | Tripler Hammer Blow |
FINISHER NAME: Diving Lariat
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40% |
Stall for time | 10% |
Circle the opponent | 15% |
B | 15% |
A | 15% |
A+B | 5% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 38% |
Stall for time | 5% |
Circle the opponent | 15% |
B | 15% |
A | 15% |
A+B | 12% |
While Grappling (Small Damage)
B | 12% | A Up | 6% | A+B Left Right | 0% |
B Up | 10% | A Left Right | 0% | A+B Down | 10% |
B Left Right | 7% | A Down | 3% | R (Hammer Throw) | 20% |
B Down | 7% | A+B | 4% | L (Front Headlock) | 15% |
A | 6% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 3% | A Up | 10% | A+B Left Right | 8% |
B Up | 5% | A Left Right | 12% | A+B Down | 0% |
B Left Right | 2% | A Down | 10% | R (Hammer Throw) | 15% |
B Down | 0% | A+B | 5% | L (Front Headlock) | 15% |
A | 7% | A+B Up | 8% | - |
While Grappling (Large Damage)
B | 3% | A Up | 0% | A+B Left Right | 10% |
B Up | 0% | A Left Right | 7% | A+B Down | 12% |
B Left Right | 0% | A Down | 8% | R (Hammer Throw) | 16% |
B Down | 0% | A+B | 6% | L (Front Headlock) | 15% |
A | 6% | A+B Up | 17% | - |
Grapple with opponent from behind (Small Damage)
Back B | 20% |
Back A | 40% |
Back A+B | 10% |
Back A+B Up Down | 10% |
Back A+B Left Right | 0% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 25% |
Back A+B | 0% |
Back A+B Up Down | 40% |
Back A+B Left Right | 15% |
Back R (Hammer Throw) | 20% |
Opponent thrown to ropes (Small Damage)
Running B | 30% |
Running A | 35% |
Counter B | 10% |
Counter A | 10% |
Counter L (Dodge) | 15% |
Opponent thrown to ropes (Large Damage)
Running B | 0% |
Running A | 35% |
Counter B | 10% |
Counter A | 55% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% |
Grapple A+B Up | 0% |
Grapple A+B Left Right | 10% |
Grapple A+B Down | 40% |
Opponent is dazed in corner (Large Damage)
Running B | 30% |
Grapple A+B Up | 30% |
Grapple A+B Left Right | 0% |
Grapple A+B Down | 40% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 100% |
Post B Move | 0% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 100% |
Post B Move | 0% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 92% |
Running A+B While Downed Move | 8% |
Opponent is down in center of ring (Near Death)
Attack Normally | 97% |
Running A+B While Downed Move | 3% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 10% |
Head A | 30% |
Leg A | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% |
Roll opponent over | 10% |
Head A+B | 15% |
Leg A+B | 25% |
Head A | 10% |
Leg A | 20% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 35% |
Roll opponent over | 0% |
Head A+B | 35% |
Leg A+B | 10% |
Head A | 10% |
Leg A | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 15% |
Head A | 35% |
Leg A | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 26% |
Head A | 17% |
Leg A | 17% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 35% |
Roll opponent over | 0% |
Head A+B | 35% |
Leg A+B | 0% |
Head A | 15% |
Leg A | 15% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 10% |
Post B | 20% |
Post A | 45% |
Post A+B | 25% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 0% |
Post B | 0% |
Post A | 15% |
Post A+B | 85% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% |
Running B | 15% |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 70% |
Running B | 5% |
Running A | 25% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 94% |
Attack A+B | 6% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 90% |
Attack A+B | 10% |
Opponent Standing Dazed (Near Death)
Back Grapple | 90% |
Attack A+B | 10% |
Defense against opponent grappling from behind
B Back Counter | 40% |
A Back Counter | 60% |
Follow Outside | 55% |
Slingshot Attack to Outside A+B | 30% |
Running Diving Attack A+B | 0% |
Stay Inside and Wait | 15% |
Appeal (Opponent standing dazed)
Perform | 11% |
Do Not Perform | 89% |
Appeal (Opponent downed)
Perform | 35% |
Do Not Perform | 65% |
Appeal (Opponent outside of ring)
Perform | 30% |
Do Not Perform | 70% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% |
Low | 0% |
High | 65% |
Low | 35% |
Flexibility (Adaptability against opponent's style)
High | 70% |
Low | 30% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.