Wrestler:
Johnny Ace
Organization: All Japan Pro Wrestling
Created by Matt/Spike
Load Model Edit: 241
NAME ENTRY
Nickname | Reckless Wolf | ||
Shortname | Ace | Longname | Johnny |
FlipBox | On | Separator | Space |
SKILL EDIT
(Profile Settings)
Group Affiliation | AJPW |
Fighting Style | Orthodox |
Defensive Style | Orthodox |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Medium |
Recovery Power (Bleeding) | Medium |
Breathing | Medium |
Breathing (Bleeding) | Medium |
Awareness | Medium |
Awareness (Bleeding) | Medium |
Neck Endurance | High |
Arm Endurance | High |
Waist Endurance | Medium |
Foot Endurance | Medium |
Movement Speed | Medium |
Corner Climb/Descend Speed | Medium |
Ability to Climb Corner | Medium |
Outside Return Count | 8 |
Touchwork (Teamwork) | Medium |
Theme Music | Skyscraper |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 8 |
Kick | 5 | Kick | 7 |
Suplex | 6 | Suplex | 5 |
Submission | 3 | Submission | 4 |
Stretch | 5 | Stretch | 6 |
Power | 7 | Flying | 7 |
Instant-P | 6 | Crush | 8 |
Arm Power | 7 | Versus Lariat | 7 |
Technical | 4 | Technical | 6 |
Rough | 3 | Rough | 6 |
TOTAL POINTS USED: 169/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Backhand Chop | |
Standing A | Kick | |
Standing A+B | Dropkick | |
Running B | Spinning Elbow | |
Running A | Flying Lariat | |
Run Counter B | Back Elbow | |
Run Counter A | Front High Kick | |
Running Toward Corner B | Lariat | |
Running Toward Outside A+B | Plancha Suicide | |
Rope Slingshot to Outside A+B | Sledgehammer | |
Apron Slingshot to Inside A+B | None | |
Post B | Diving Elbow Drop | |
S | Post A | Diving Lariat |
Post A+B | Moonsault Press | |
Grappling B | Elbow Pat | |
Grappling B + UP | High-Angle Body Slam | |
Grappling B + LEFT/RIGHT | Flying Mare | |
Grappling B + DOWN | Hammer Blow | |
Grappling A | Headbutt | |
Grappling A + UP | Brainbuster | |
Grappling A + LEFT/RIGHT | DDT | |
Grappling A + DOWN | Shoulder Neckbreaker | |
Grappling A+B | Cobra Twist | |
S | Grappling A+B + UP | Peace Crusher |
S | Grappling A+B + LEFT/RIGHT | Peace Crusher 2 |
F | Grappling A+B + DOWN | Implant DDT |
Back Grappling B | Sledgehammer | |
Back Grappling A | Backdrop | |
Back Grappling A+B | Torture Cobra Twist | |
S | Back Grappling A+B + UP/DOWN | Cobra Clutch Suplex |
Back Grappling A+B + LEFT/RIGHT | German Suplex Whip | |
Back Counter B | Elbow Pat | |
Back Counter A | Peace Crusher | |
Downed Opponent Facing Up, at Head A+B | Sleeper Hold | |
Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Down, at Head A+B | Arrogant Pin | |
Downed Opponent Facing Down, at Foot A+B | Half Boston Crab | |
Downed Opponent Facing Up, at Head A | Elbow Drop | |
Downed Opponent Facing Up, at Foot A | Thigh Kick | |
Downed Opponent Facing Down, at Head A | Guillotine Drop | |
Downed Opponent Facing Down, at Foot A | Stomping To Back | |
Downed Opponent, Running A+B | Elbow Drop | |
Corner Grappling A+B + UP | Super Jewl Cutter | |
Corner Grappling A+B + LEFT/RIGHT | Shoulder Pat | |
Corner Grappling A+B + DOWN | Guillotine Whip | |
Appeal Pre-Match | V-Sign | |
Appeal In-Match (SELECT Button) | Clenched Fist | |
Appeal Post-Match | V-Sign | |
Front Two Platon (Double Team) | Jewl Cutter Combo | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Chokeslam Combo | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | High-Jack Piledriver | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Johnny Spike
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 48% |
Stall for time | 13% |
Circle the opponent | 18% |
B | 12% |
A | 8% |
A+B | 1% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 55% |
Stall for time | 7% |
Circle the opponent | 15% |
B | 12% |
A | 10% |
A+B | 1% |
While Grappling (Small Damage)
B | 12% | A Up | 4% | A+B Left Right | 0% |
B Up | 15% | A Left Right | 4% | A+B Down | 0% |
B Left Right | 15% | A Down | 0% | R (Hammer Throw) | 20% |
B Down | 10% | A+B | 8% | L (Front Headlock) | 10% |
A | 2% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 0% | A Up | 10% | A+B Left Right | 0% |
B Up | 10% | A Left Right | 13% | A+B Down | 0% |
B Left Right | 3% | A Down | 12% | R (Hammer Throw) | 15% |
B Down | 10% | A+B | 7% | L (Front Headlock) | 10% |
A | 7% | A+B Up | 3% | - |
While Grappling (Large Damage)
B | 0% | A Up | 0% | A+B Left Right | 10% |
B Up | 10% | A Left Right | 12% | A+B Down | 10% |
B Left Right | 0% | A Down | 3% | R (Hammer Throw) | 16% |
B Down | 5% | A+B | 8% | L (Front Headlock) | 10% |
A | 0% | A+B Up | 16% | - |
Grapple with opponent from behind (Small Damage)
Back B | 20% |
Back A | 20% |
Back A+B | 20% |
Back A+B Up Down | 0% |
Back A+B Left Right | 20% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 0% |
Back A+B | 0% |
Back A+B Up Down | 25% |
Back A+B Left Right | 55% |
Back R (Hammer Throw) | 20% |
Opponent thrown to ropes (Small Damage)
Running B | 23% |
Running A | 12% |
Counter B | 30% |
Counter A | 25% |
Counter L (Dodge) | 10% |
Opponent thrown to ropes (Large Damage)
Running B | 10% |
Running A | 35% |
Counter B | 25% |
Counter A | 30% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 33% |
Grapple A+B Up | 0% |
Grapple A+B Left Right | 33% |
Grapple A+B Down | 34% |
Opponent is dazed in corner (Large Damage)
Running B | 20% |
Grapple A+B Up | 40% |
Grapple A+B Left Right | 20% |
Grapple A+B Down | 20% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 60% |
Post B Move | 40% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 70% |
Post B Move | 20% |
Post A Move | 0% |
Post A+B Move | 10% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% |
Running A+B While Downed Move | 10% |
Opponent is down in center of ring (Near Death)
Attack Normally | 98% |
Running A+B While Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 5% |
Head A | 45% |
Leg A | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 5% |
Head A+B | 20% |
Leg A+B | 10% |
Head A | 20% |
Leg A | 5% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 10% |
Head A+B | 0% |
Leg A+B | 40% |
Head A | 8% |
Leg A | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 30% |
Head A | 30% |
Leg A | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 38% |
Roll opponent over | 0% |
Head A+B | 7% |
Leg A+B | 20% |
Head A | 20% |
Leg A | 15% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 30% |
Roll opponent over | 0% |
Head A+B | 45% |
Leg A+B | 0% |
Head A | 15% |
Leg A | 10% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% |
Post B | 0% |
Post A | 10% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 70% |
Post B | 0% |
Post A | 30% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% |
Running B | 10% |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 70% |
Running B | 5% |
Running A | 25% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 93% |
Attack A+B | 7% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 96% |
Attack A+B | 4% |
Opponent Standing Dazed (Near Death)
Back Grapple | 96% |
Attack A+B | 4% |
Defense against opponent grappling from behind
B Back Counter | 60% |
A Back Counter | 40% |
Follow Outside | 60% |
Slingshot Attack to Outside A+B | 10% |
Running Diving Attack A+B | 20% |
Stay Inside and Wait | 10% |
Appeal (Opponent standing dazed)
Perform | 2% |
Do Not Perform | 98% |
Appeal (Opponent downed)
Perform | 15% |
Do Not Perform | 85% |
Appeal (Opponent outside of ring)
Perform | 4% |
Do Not Perform | 96% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 80% |
Low | 20% |
High | 50% |
Low | 50% |
Flexibility (Adaptability against opponent's style)
High | 100% |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
Standard Template
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