Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Jeff Hardy
Organization: Ring Of Honor
Created by Matt
Load Model
Edit
FPW/FFPW: None
FPW2: "Hurt Angel" Noisy Kevin
NAME ENTRY
Nickname | Perowhygen | ||
Shortname | Hardy | Longname | Jeff |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | Free Agent |
Fighting Style | Luchadore |
Defensive Style | Luchadore |
Critical Type | Finisher |
Special Skill | Strike Back |
Recovery Power | Medium |
Recovery Power (Bleeding) | Slow |
Breathing | Medium |
Breathing (Bleeding) | Below |
Awareness | Medium |
Awareness (Bleeding) | Medium |
Neck Endurance | Low |
Arm Endurance | Low |
Waist Endurance | Low |
Foot Endurance | Low |
Movement Speed | Fast |
Corner Climb/Descend Speed | Fast |
Ability to Climb Corner | Can Run Up |
Outside Return Count | 12 |
Touchwork (Teamwork) | Fast |
Theme Music | Chase-Away |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 3 | Kick | 3 |
Suplex | 4 | Suplex | 6 |
Submission | 2 | Submission | 2 |
Stretch | 2 | Stretch | 3 |
Power | 5 | Flying | 8 |
Instant-P | 9 | Crush | 5 |
Arm Power | 4 | Versus Lariat | 4 |
Technical | 6 | Technical | 6 |
Rough | 3 | Rough | 3 |
TOTAL POINTS USED: ??/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | American Jab | |
Standing A | Toe Kick | |
Standing A+B | Front Dropkick | |
Running B | Flying Kneelkick | |
Running A | Jumping Elbow Pat | |
Run Counter B | Shoulder Throw | |
Run Counter A | Head Scissors Whip | |
S | Running Toward Corner B | Zero-Fighter Kick |
Running Toward Outside A+B | Tope Con Hilo | |
Rope Slingshot to Outside A+B | Plancha Suicide | |
Apron Slingshot to Inside A+B | Swan Dive Hurricanerana | |
F | Post B | Tope Atomic |
Post A | Missilekick | |
S | Post A+B | Diving Body Attack |
Grappling B | Upper Blow | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Flying Mare | |
Grappling B + DOWN | Leg Trip Takedown | |
Grappling A | Step Backbrain kick | |
Grappling A + UP | Snap Suplex | |
Grappling A + LEFT/RIGHT | Side Suplex | |
S | Grappling A + DOWN | Chin Crusher |
Grappling A+B | Small Package Hold | |
Grappling A+B + UP | Hurricane Rana | |
Grappling A+B + LEFT/RIGHT | Jumping DDT | |
S | Grappling A+B + DOWN | Swing Neckbreaker |
Back Grappling B | Leg Trip | |
Back Grappling A | Jumping Backdrop | |
Back Grappling A+B | School Boy | |
Back Grappling A+B + UP/DOWN | Reverse DDT | |
Back Grappling A+B + LEFT/RIGHT | Dolphin Rana | |
Back Counter B | Back Switch | |
Back Counter A | Rolling Prawn Hold | |
Downed Opponent Facing Up, at Head A+B | Mounted Knukle Arrow | |
Downed Opponent Facing Up, at Foot A+B | Back Style Pin | |
Downed Opponent Facing Down, at Head A+B | La Magistral | |
Downed Opponent Facing Down, at Foot A+B | Half Boston Crab | |
Downed Opponent Facing Up, at Head A | Sunset Flip | |
Downed Opponent Facing Up, at Foot A | Groin Knee Stamp | |
Downed Opponent Facing Down, at Head A | Stomping To Neck | |
Downed Opponent Facing Down, at Foot A | Stomping To Leg | |
Downed Opponent, Running A+B | Guillotine Drop | |
Corner Grappling A+B + UP | Super Ultra Rana | |
Corner Grappling A+B + LEFT/RIGHT | Mounted Punch Rush | |
Corner Grappling A+B + DOWN | Super Backdrop | |
Appeal Pre-Match | Chest Out | |
Appeal In-Match (SELECT Button) | Waving Two Hands 1 | |
Appeal Post-Match | Two Hands Raising 1 | |
Front Two Platon (Double Team) | Double Dropkick | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | Combination DDT | |
Corner Three Platon (Triple Team) | Triple Impact |
FINISHER NAME: Swanton Bomb
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 41% |
Stall for time | 15% |
Circle the opponent | 15% |
B | 12% |
A | 12% |
A+B | 5% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 49% |
Stall for time | 10% |
Circle the opponent | 15% |
B | 8% |
A | 10% |
A+B | 8% |
While Grappling (Small Damage)
B | 5% | A Up | 5% | A+B Left Right | 0% |
B Up | 12% | A Left Right | 3% | A+B Down | 0% |
B Left Right | 10% | A Down | 6% | R (Hammer Throw) | 35% |
B Down | 10% | A+B | 0% | L (Front Headlock) | 5% |
A | 6% | A+B Up | 3% | - |
While Grappling (Medium Damage)
B | 0% | A Up | 8% | A+B Left Right | 5% |
B Up | 32% | A Left Right | 7% | A+B Down | 4% |
B Left Right | 8% | A Down | 10% | R (Hammer Throw) | 30% |
B Down | 8% | A+B | 2% | L (Front Headlock) | 8% |
A | 8% | A+B Up | 5% | - |
While Grappling (Large Damage)
B | 0% | A Up | 3% | A+B Left Right | 13% |
B Up | 8% | A Left Right | 2% | A+B Down | 12% |
B Left Right | 0% | A Down | 5% | R (Hammer Throw) | 22% |
B Down | 3% | A+B | 8% | L (Front Headlock) | 10% |
A | 4% | A+B Up | 10% | - |
Grapple with opponent from behind (Small Damage)
Back B | 30% |
Back A | 30% |
Back A+B | 10% |
Back A+B Up Down | 0% |
Back A+B Left Right | 10% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 12% |
Back A+B | 26% |
Back A+B Up Down | 20% |
Back A+B Left Right | 22% |
Back R (Hammer Throw) | 20% |
Opponent thrown to ropes (Small Damage)
Running B | 20% |
Running A | 15% |
Counter B | 15% |
Counter A | 26% |
Counter L (Dodge) | 24% |
Opponent thrown to ropes (Large Damage)
Running B | 12% |
Running A | 40% |
Counter B | 20% |
Counter A | 23% |
Counter L (Dodge) | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 75% |
Grapple A+B Up | 5% |
Grapple A+B Left Right | 15% |
Grapple A+B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 36% |
Grapple A+B Up | 44% |
Grapple A+B Left Right | 5% |
Grapple A+B Down | 15% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 30% |
Post B Move | 70% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 20% |
Post B Move | 80% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 77% |
Running A+B While Downed Move | 23% |
Opponent is down in center of ring (Near Death)
Attack Normally | 93% |
Running A+B While Downed Move | 7% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 10% |
Head A | 40% |
Leg A | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 8% |
Head A+B | 7% |
Leg A+B | 15% |
Head A | 10% |
Leg A | 20% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 35% |
Roll opponent over | 10% |
Head A+B | 0% |
Leg A+B | 40% |
Head A | 10% |
Leg A | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% |
Roll opponent over | 0% |
Head A+B | 5% |
Leg A+B | 5% |
Head A | 47% |
Leg A | 28% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 52% |
Roll opponent over | 5% |
Head A+B | 10% |
Leg A+B | 10% |
Head A | 15% |
Leg A | 8% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 50% |
Roll opponent over | 15% |
Head A+B | 20% |
Leg A+B | 0% |
Head A | 10% |
Leg A | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 20% |
Post B | 0% |
Post A | 32% |
Post A+B | 38% |
Apron-to-Inside A+B | 10% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 35% |
Post B | 0% |
Post A | 20% |
Post A+B | 30% |
Apron-to-Inside A+B | 15% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 77% |
Running B | 15% |
Running A | 8% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 92% |
Running B | 3% |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 84% |
Attack A+B | 16% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 65% |
Attack A+B | 35% |
Opponent Standing Dazed (Near Death)
Back Grapple | 85% |
Attack A+B | 15% |
Defense against opponent grappling from behind
B Back Counter | 60% |
A Back Counter | 40% |
Follow Outside | 25% |
Slingshot Attack to Outside A+B | 45% |
Running Diving Attack A+B | 30% |
Stay Inside and Wait | 0% |
Appeal (Opponent standing dazed)
Perform | 8% |
Do Not Perform | 92% |
Appeal (Opponent downed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent outside of ring)
Perform | 10% |
Do Not Perform | 90% |
Appeal (Standing on Corner Post)
Perform | 40% |
Do Not Perform | 60% |
Everytime I am particular (Entertainment)
High | 100% |
Low | 0% |
High | 35% |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 100% |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.