Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Jeff Hardy
Organization: Ring Of Honor
Created by Matt

Load Model
Edit
FPW/FFPW: None
FPW2: "Hurt Angel" Noisy Kevin
NAME ENTRY
| Nickname | Perowhygen | ||
| Shortname | Hardy | Longname | Jeff | 
| FlipBox | On | Separator | Space | 
 
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SKILL EDIT 
(Profile Settings)
| Group Affiliation | Free Agent | 
| Fighting Style | Luchadore | 
| Defensive Style | Luchadore | 
| Critical Type | Finisher | 
| Special Skill | Strike Back | 
| Recovery Power | Medium | 
| Recovery Power (Bleeding) | Slow | 
| Breathing | Medium | 
| Breathing (Bleeding) | Below | 
| Awareness | Medium | 
| Awareness (Bleeding) | Medium | 
| Neck Endurance | Low | 
| Arm Endurance | Low | 
| Waist Endurance | Low | 
| Foot Endurance | Low | 
| Movement Speed | Fast | 
| Corner Climb/Descend Speed | Fast | 
| Ability to Climb Corner | Can Run Up | 
| Outside Return Count | 12 | 
| Touchwork (Teamwork) | Fast | 
| Theme Music | Chase-Away | 
PARAMETER EDIT 
(Attribute Points)
| ATTACK | DEFENSE | ||
| Punch | 4 | Punch | 4 | 
| Kick | 3 | Kick | 3 | 
| Suplex | 4 | Suplex | 6 | 
| Submission | 2 | Submission | 2 | 
| Stretch | 2 | Stretch | 3 | 
| Power | 5 | Flying | 8 | 
| Instant-P | 9 | Crush | 5 | 
| Arm Power | 4 | Versus Lariat | 4 | 
| Technical | 6 | Technical | 6 | 
| Rough | 3 | Rough | 3 | 
TOTAL POINTS USED: ??/260
SKILL EQUIPMENT 
(Assign Moves)
| Attribute | EXECUTION | MOVE CHOSEN | 
| Standing B | American Jab | |
| Standing A | Toe Kick | |
| Standing A+B | Front Dropkick | |
| Running B | Flying Kneelkick | |
| Running A | Jumping Elbow Pat | |
| Run Counter B | Shoulder Throw | |
| Run Counter A | Head Scissors Whip | |
| S | Running Toward Corner B | Zero-Fighter Kick | 
| Running Toward Outside A+B | Tope Con Hilo | |
| Rope Slingshot to Outside A+B | Plancha Suicide | |
| Apron Slingshot to Inside A+B | Swan Dive Hurricanerana | |
| F | Post B | Tope Atomic | 
| Post A | Missilekick | |
| S | Post A+B | Diving Body Attack | 
| Grappling B | Upper Blow | |
| Grappling B + UP | Body Slam | |
| Grappling B + LEFT/RIGHT | Flying Mare | |
| Grappling B + DOWN | Leg Trip Takedown | |
| Grappling A | Step Backbrain kick | |
| Grappling A + UP | Snap Suplex | |
| Grappling A + LEFT/RIGHT | Side Suplex | |
| S | Grappling A + DOWN | Chin Crusher | 
| Grappling A+B | Small Package Hold | |
| Grappling A+B + UP | Hurricane Rana | |
| Grappling A+B + LEFT/RIGHT | Jumping DDT | |
| S | Grappling A+B + DOWN | Swing Neckbreaker | 
| Back Grappling B | Leg Trip | |
| Back Grappling A | Jumping Backdrop | |
| Back Grappling A+B | School Boy | |
| Back Grappling A+B + UP/DOWN | Reverse DDT | |
| Back Grappling A+B + LEFT/RIGHT | Dolphin Rana | |
| Back Counter B | Back Switch | |
| Back Counter A | Rolling Prawn Hold | |
| Downed Opponent Facing Up, at Head A+B | Mounted Knukle Arrow | |
| Downed Opponent Facing Up, at Foot A+B | Back Style Pin | |
| Downed Opponent Facing Down, at Head A+B | La Magistral | |
| Downed Opponent Facing Down, at Foot A+B | Half Boston Crab | |
| Downed Opponent Facing Up, at Head A | Sunset Flip | |
| Downed Opponent Facing Up, at Foot A | Groin Knee Stamp | |
| Downed Opponent Facing Down, at Head A | Stomping To Neck | |
| Downed Opponent Facing Down, at Foot A | Stomping To Leg | |
| Downed Opponent, Running A+B | Guillotine Drop | |
| Corner Grappling A+B + UP | Super Ultra Rana | |
| Corner Grappling A+B + LEFT/RIGHT | Mounted Punch Rush | |
| Corner Grappling A+B + DOWN | Super Backdrop | |
| Appeal Pre-Match | Chest Out | |
| Appeal In-Match (SELECT Button) | Waving Two Hands 1 | |
| Appeal Post-Match | Two Hands Raising 1 | |
| Front Two Platon (Double Team) | Double Dropkick | |
| Front Three Platon (Triple Team) | Triple Hammer Blow | |
| Back Two Platon (Double Team) | Double Backdrop | |
| Back Three Platon (Triple Team) | Triple Hammer Blow | |
| Corner Two Platon (Double Team) | Combination DDT | |
| Corner Three Platon (Triple Team) | Triple Impact | 
FINISHER NAME: Swanton Bomb
 CPU LOGIC 
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 41% | 
| Stall for time | 15% | 
| Circle the opponent | 15% | 
| B | 12% | 
| A | 12% | 
| A+B | 5% | 
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 49% | 
| Stall for time | 10% | 
| Circle the opponent | 15% | 
| B | 8% | 
| A | 10% | 
| A+B | 8% | 
While Grappling (Small Damage)
| B | 5% | A Up | 5% | A+B Left Right | 0% | 
| B Up | 12% | A Left Right | 3% | A+B Down | 0% | 
| B Left Right | 10% | A Down | 6% | R (Hammer Throw) | 35% | 
| B Down | 10% | A+B | 0% | L (Front Headlock) | 5% | 
| A | 6% | A+B Up | 3% | - | |
While Grappling (Medium Damage)
| B | 0% | A Up | 8% | A+B Left Right | 5% | 
| B Up | 32% | A Left Right | 7% | A+B Down | 4% | 
| B Left Right | 8% | A Down | 10% | R (Hammer Throw) | 30% | 
| B Down | 8% | A+B | 2% | L (Front Headlock) | 8% | 
| A | 8% | A+B Up | 5% | - | |
While Grappling (Large Damage)
| B | 0% | A Up | 3% | A+B Left Right | 13% | 
| B Up | 8% | A Left Right | 2% | A+B Down | 12% | 
| B Left Right | 0% | A Down | 5% | R (Hammer Throw) | 22% | 
| B Down | 3% | A+B | 8% | L (Front Headlock) | 10% | 
| A | 4% | A+B Up | 10% | - | |
Grapple with opponent from behind (Small Damage)
| Back B | 30% | 
| Back A | 30% | 
| Back A+B | 10% | 
| Back A+B Up Down | 0% | 
| Back A+B Left Right | 10% | 
| Back R (Hammer Throw) | 20% | 
Grapple with opponent from behind (Large Damage)
| Back B | 0% | 
| Back A | 12% | 
| Back A+B | 26% | 
| Back A+B Up Down | 20% | 
| Back A+B Left Right | 22% | 
| Back R (Hammer Throw) | 20% | 
Opponent thrown to ropes (Small Damage)
| Running B | 20% | 
| Running A | 15% | 
| Counter B | 15% | 
| Counter A | 26% | 
| Counter L (Dodge) | 24% | 
Opponent thrown to ropes (Large Damage)
| Running B | 12% | 
| Running A | 40% | 
| Counter B | 20% | 
| Counter A | 23% | 
| Counter L (Dodge) | 5% | 
Opponent is dazed in corner (Small Damage)
| Running B | 75% | 
| Grapple A+B Up | 5% | 
| Grapple A+B Left Right | 15% | 
| Grapple A+B Down | 5% | 
Opponent is dazed in corner (Large Damage)
| Running B | 36% | 
| Grapple A+B Up | 44% | 
| Grapple A+B Left Right | 5% | 
| Grapple A+B Down | 15% | 
Opponent is downed near a corner (Large Damage)
| Don't Climb | 30% | 
| Post B Move | 70% | 
| Post A Move | 0% | 
| Post A+B Move | 0% | 
Opponent is downed near a corner (Near Death)
| Don't Climb | 20% | 
| Post B Move | 80% | 
| Post A Move | 0% | 
| Post A+B Move | 0% | 
Opponent is down in center of ring (Large Damage)
| Attack Normally | 77% | 
| Running A+B While Downed Move | 23% | 
Opponent is down in center of ring (Near Death)
| Attack Normally | 93% | 
| Running A+B While Downed Move | 7% | 
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 20% | 
| Roll opponent over | 0% | 
| Head A+B | 10% | 
| Leg A+B | 10% | 
| Head A | 40% | 
| Leg A | 20% | 
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 40% | 
| Roll opponent over | 8% | 
| Head A+B | 7% | 
| Leg A+B | 15% | 
| Head A | 10% | 
| Leg A | 20% | 
Opponent Face Up While Downed (Near Death)
| Pick opponent up | 35% | 
| Roll opponent over | 10% | 
| Head A+B | 0% | 
| Leg A+B | 40% | 
| Head A | 10% | 
| Leg A | 5% | 
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 15% | 
| Roll opponent over | 0% | 
| Head A+B | 5% | 
| Leg A+B | 5% | 
| Head A | 47% | 
| Leg A | 28% | 
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 52% | 
| Roll opponent over | 5% | 
| Head A+B | 10% | 
| Leg A+B | 10% | 
| Head A | 15% | 
| Leg A | 8% | 
Opponent Face Down While Downed (Near Death)
| Pick opponent up | 50% | 
| Roll opponent over | 15% | 
| Head A+B | 20% | 
| Leg A+B | 0% | 
| Head A | 10% | 
| Leg A | 5% | 
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 20% | 
| Post B | 0% | 
| Post A | 32% | 
| Post A+B | 38% | 
| Apron-to-Inside A+B | 10% | 
Opponent is standing dazed near corner (Near Death)
| Attack Normally | 35% | 
| Post B | 0% | 
| Post A | 20% | 
| Post A+B | 30% | 
| Apron-to-Inside A+B | 15% | 
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 77% | 
| Running B | 15% | 
| Running A | 8% | 
Opponent Standing Dazed Near Center Of Ring (Near Death)
| Attack Normally | 92% | 
| Running B | 3% | 
| Running A | 5% | 
Opponent Standing Dazed (Small Damage)
| Back Grapple | 84% | 
| Attack A+B | 16% | 
Opponent Standing Dazed (Large Damage)
| Back Grapple | 65% | 
| Attack A+B | 35% | 
Opponent Standing Dazed (Near Death)
| Back Grapple | 85% | 
| Attack A+B | 15% | 
Defense against opponent grappling from behind
| B Back Counter | 60% | 
| A Back Counter | 40% | 
| Follow Outside | 25% | 
| Slingshot Attack to Outside A+B | 45% | 
| Running Diving Attack A+B | 30% | 
| Stay Inside and Wait | 0% | 
Appeal (Opponent standing dazed)
| Perform | 8% | 
| Do Not Perform | 92% | 
Appeal (Opponent downed)
| Perform | 20% | 
| Do Not Perform | 80% | 
Appeal (Opponent outside of ring)
| Perform | 10% | 
| Do Not Perform | 90% | 
Appeal (Standing on Corner Post)
| Perform | 40% | 
| Do Not Perform | 60% | 
Everytime I am particular (Entertainment)
| High | 100% | 
| Low | 0% | 
| High | 35% | 
| Low | 65% | 
Flexibility (Adaptability against opponent's style)
| High | 100% | 
| Low | 0% | 
Cooperation (Used for Tag matches)
| High | 100% | 
| Low | 0% | 
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